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#1951
Thanks Dude. I use the AMD WX 7100 to drive my 10 bit Eizo photoraphy display - bit of an overkill at the moment., but it does let me play some open-GL games like DOOM on that display at 2560 x 1440 at Ultra settingss. DirectX 12 with Nvidia Game with another monitor.
OpenGL and Vulkan it is good @ 2560x1440 Ultra. DirectX 12 not so good.
Whatr is a bit interesting is I can get some games to run on my Nvidia 1070 but the displayed on the moniitor connectected to the WX 7100. Like Shadow of The Tomb Raider. I just start iy on my HD display, then switch it to the AM display. The game engine runs on the 1070 but it gets displayed through the 7100.
Thank, but I don't plan on running two cards in my system. I have thought about getting a workstation card, but for now that's way down the priority list as it's more of a would like to have than need.
I've also not been hurt from lack of a 10-bit workflow and I do save my master images as a tiff files saved in the ProPhoto color space. I use those files for prints from an Epson 3380. For web I just create a jpeg copy saved in sRGB.
You might be interested in this article: NVIDIA @ SIGGRAPH 2019: NV to Enable 30-bit OpenGL Support on GeForce/Titan Cards
BTW its not bpc (bits per channel) you want but bpp (bits per pixel). This is what gives those extra shades per color.