Last week, Digital Foundry was invited to Microsoft's Redmond campus for an exclusive preview of the technology in the next Xbox, codenamed Project Scorpio. As specs reveals go, this one is unprecedented: it's a first in terms of early access to key system architects, and one of a kind in terms of timing. Scorpio is seemingly running ahead of schedule, to the point where we're likely six months away from release at least, and we've already seen impressive software running beautifully on production silicon.

There'll be all the specs you'll need in this piece, but the reason Microsoft flew us out to talk to those involved was straightforward: the numbers, as impressive as they are, don't fully represent what the final product aims to deliver. Nor can the number of compute units and teraflops represent the passion the Xbox team has injected into this project. Microsoft has a point to prove. It's not just about performance, it's about pushing the quality of console design to a new level - in all areas.

The headlines? Combining smart design with sheer horsepower, Project Scorpio hits the six-teraflop target set for it as E3 last year, thanks to a custom GPU that has been designed from the ground up for optimal performance on today's game engines - and that runs at an unprecedentedly high clock speed for a console. The GPU is paired with 12GB of fast GDDR5 memory and a custom eight-core CPU, and the whole thing is housed in a compact body with integrated power supply and, for a console, state-of-the-art cooling.

Performance is remarkable. We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead - suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them...

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Read more: Inside the next Xbox: Project Scorpio tech revealed Eurogamer.net