This year’s Game Developers Conference Europe (GDC Europe) proved that there’s a lot to be excited about if you’re a Windows game developer.
Play Anywhere, Xbox’s Project Scorpio, ID@Xbox – those are just a few of the ways Windows and the Universal Windows Platform (UWP) are making it even easier to build an amazing game with the most advanced features and, most importantly, get people playing.
Alex Teodorescu-Badia, Senior Product Manager for Gaming, Windows Developer Platform, hosted a session about the future of UWP gaming at the event. For those who couldn’t attend in-person, Alex answered questions in a Twitter chat after the session ended.
There, he provided a peek into Microsoft’s plans and roadmap for building the best place for indie game developers on Windows devices including OS-level updates coming this year in Windows, platform-agnostic development approaches, partner tools and engines, and tips on how to maximize your game’s revenue.
Keep reading to see highlights from our #GDCE16 Twitter chat, from virtual reality support in Xbox’s Project Scorpio to the best guides for beginner game developers.