NVIDIA DLSS 3.5 Debuts In Cyberpunk 2077 Ray Tracing on Sept. 21

    NVIDIA DLSS 3.5 Debuts In Cyberpunk 2077 Ray Tracing on Sept. 21

    NVIDIA DLSS 3.5 Debuts In Cyberpunk 2077 Ray Tracing on Sept. 21


    Posted: 19 Sep 2023

    On September 21st, NVIDIA DLSS 3.5 debuts in Cyberpunk 2077 and Chaos Vantage.

    NVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further enhances the quality of ray tracing. And in apps, ray-traced previews and viewports are greatly improved, enabling creators to better visualize the final result before time-consuming renders.

    DLSS 3.5 is available for all GeForce RTX and NVIDIA RTX users; for the complete breakdown on this new technology, head to our NVIDIA DLSS 3.5 announcement article.



    In other DLSS news, Lies of P, Party Animals, Warhaven and Witchfire are all launching this week with day-one DLSS support, and gamers can check out an open beta for The First Descendant, an upcoming DLSS 3-accelerated game.
    In each game, GeForce RTX users will receive the definitive experience - read on for all the details.

    NVIDIA DLSS 3.5 Launches September 21st

    NVIDIA is advancing rendering technology once more with the introduction of NVIDIA DLSS 3.5, featuring Ray Reconstruction, which is a new AI model that enhances ray-traced images for intensive ray-traced games and apps.
    Ray Reconstruction replaces hand-tuned denoisers, which resolve sampled rays in a scene, with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.



    Hand-tuned denoisers accumulate pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. They also interpolate neighboring pixels, and blend this information together, at the risk of blending away too much detailed information, or not blending enough, and creating non-uniform lighting effects.



    Upscaling is the last stage of the ray-traced lighting pipeline, and is key to experiencing the most detailed and demanding games at fast frame rates. But with denoising removing or decreasing the quality of effects, the limitations of hand-tuned denoisers are amplified, removing fine detail (referred to as high-frequency information) that upscalers use to output a crisp, clean image.



    Trained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling.





    Using training derived from the analysis of offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers.

    https://www.youtube.com/embed/sGKCrcNsVzo

    Read more: NVIDIA DLSS 3.5 Debuts In Cyberpunk 2077 Ray Tracing: Overdrive Mode & Chaos Vantage On September 21st | GeForce News | NVIDIA
    Brink's Avatar Posted By: Brink
    19 Sep 2023


 

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