Visual Studio 2022 version 17.6 Preview 1 released

    Visual Studio 2022 version 17.6 Preview 1 released

    Visual Studio 2022 version 17.6 Preview 1 released


    Last Updated: 01 Mar 2023 at 12:13

    released February 21st, 2023 Developer Community Highlights


    Summary of What's New in this Release of Visual Studio 2022 version 17.6 Preview 1

    GitHub Issues

    The GitHub Issues integration allows you to search and reference your issues from the commit message box in VS, in response to this suggestion ticket. You can reference an issue or a pull request by typing # or clicking on the # button in the lower right side of the commit message text box. If you weren't already authenticated to access related issues, you will now be prompted to sign in to take advantage of this feature.

    Line Unstaging

    To continue improving our line-staging (aka interactive staging) feature, we've added unstage. You can now use the tool tip option to unstage changes, line by line, as requested here Unstage individual lines and hunks in a file - 4 votes

    Arm64
    We continue to build native support for Arm64 on Windows 11 for the most popular developer scenarios. We now support the .NET Multi-platform App UI (MAUI) workload on Arm64 Visual Studio.

    C++

    • Available as a preview feature, you can now view Unreal Engine logs without leaving VS. To see the logs from the Unreal Engine Editor, click View > Other Windows > UE Log. To filter your logs, click on the "Categories" or "Verbosity" dropdowns. Since this is an experimental feature, feedback is greatly appreciated.
    • You can now import STM32CubeIDE projects for embedded development within Visual Studio with File > Open > Import STM32CubeIDE project. This generates a CMake project with device flashing and debugging settings for STLink. You must have the STM32CubeIDE installed with the board support package for your device. More details available here.
    • You can use the new CMake Debugger to debug your CMake scripts at build time. You can set breakpoints based on filenames, line numbers, and when CMake errors are triggered. Additionally, you can view call stacks of filenames and watch defined variables. Currently, this only works with bundled CMake, and projects targeting WSL or remote machines are not supported yet. We are actively working to add more support to the CMake debugger, and feedback is greatly appreciated.



    • With the new Remote File Explorer, you can browse, upload, and download files to your remote machine listed in the Connection Manager.



    Debugging & Diagnostics

    • You can now use the IEnumerable and DataSet Visualizer to inspect your variables/objects when debugging .NET on Unix via SSH, Docker, or WSL.



    • The HTML and XML debugger visualizer is now fully themed and supports Visual Studio's blue, light, and dark themes.
    • The call stack window now supports search functionality. You can add desired search keywords in the search box, and the matching call stack frames will get highlighted. The window also had a new entry point for the parallel stacks providing quick access to the window while debugging.



    • The reattach to debugger process is now persistent to the solution/project across sessions. So you can reattach to processes that you were previously attached to, even after you open a new VS session.
    • The parallel stack window now has new copy functionality. You can double-click on a frame to copy the stack/ shift & select frames of interest / select particular by clicking on the line and copy and then paste into your local notepad/excel to evaluate further.

    Sticky Scroll



    • Sticky Scroll helps you orient where you are in the file and understand the context of the code you're looking at. As you scroll through your code, the class and method signatures and other headers will stick to the top of your screen. Clicking on a line in the header will navigate you to that code.
    • Enable in "Options > Text Editor > General > Sticky scroll (experimental)" by toggling the checkbox for "Group the current scopes within a scrollable region of the editor window". You can change the maximum number of lines with "Maximum sticky lines".

    Source:
    Brink's Avatar Posted By: Brink
    22 Feb 2023


 

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