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1080 Classified and OpenCL issues ?
Last edited by ThrashZone; 05 Mar 2018 at 12:50.
A programming language: https://www.khronos.org/opencl/
OpenCL - WikipediaOpenCL defines anapplication programming interface(API) that allows programs running on the host to launch kernels on the compute devices and manage device memory, which is (at least conceptually) separate from host memory. Programs in the OpenCL language are intended to becompiled at run-time, so that OpenCL-using applications are portable between implementations for various host devices.[12
Just a guess, try tweaking your Video Cards memory??
Hi,
Thanks I noticed NVidia driver do not include Vulkan anymore
I'm reading the last link signed up with asus rog forum too earlier to inquire with them about the seems like lacking of opencl too they move as fast as a glacier :)
Hi,
Oc'ing of course :)
Usual on all benchmarks settings in msi afterburner v4.3.0.9267
power max 120
Core clock 125
Memory cock 595
Got this from the prior link Cliff posted
Download GPU Caps Viewer - MajorGeeks
Attachment 159982
Hi,
I might add possibly connected or not but Catzilla throwing an error :/
Did a net framework repair as was the only recommendation I read not sure if it worked or not haven't tried yet
Attachment 159983
Yes it does, for my MSI AERO 1080 8GB OC
Code:General Version 1.0.56 Driver Version 388.0.0 Device Name GeForce GTX 1080 Device Type Discrete GPU Sparse Properties Single-Sample 2D Sparse uses Standard Shapes Yes Multi-Sample 2D Sparse uses Standard Shapes Yes 3D Sparse uses Standard Shapes Yes Residency Aligned Mip Size No Residency Non Resident Strcit Yes Memory Memory 1 32697 MB Memory 2 32697 MB Memory 3 32697 MB Memory 4 32697 MB Memory 5 32697 MB Memory 6 32697 MB Memory 7 32697 MB Memory 8 8086 MB Device-Local Memory 9 8086 MB Device-Local Memory 10 32697 MB Host-Visible, Host-Coherent Memory 11 32697 MB Host-Visible, Host-Coherent, Host-Cached Queue Families Family 1 Capabilities Graphics, Compute, Transfer, Sparse Resources Family 1 Queue Count 16 Family 1 Timestamp Bits 64 Family 1 Image Transfer Granularity 1 x 1 x 1 Family 2 Capabilities Transfer Family 2 Queue Count 1 Family 2 Timestamp Bits 64 Family 2 Image Transfer Granularity 1 x 1 x 1 Family 3 Capabilities Compute Family 3 Queue Count 8 Family 3 Timestamp Bits 64 Family 3 Image Transfer Granularity 1 x 1 x 1 Device Features Bounds-checked Buffer Accesses Yes Indexed Draw Calls Full 32-Bit Range Yes Cube Array Image Views Yes Independent Blend Yes Geometry Shaders Yes Tessellation Yes Per-Sample Shading & Multisample Interpolation Yes Blend Ops with two Sources Yes Logic Operations Yes Multi Draw Indirect Yes Indirect Draw Calls w/ firstInstance Yes Depth Clamping Yes Depth Bias Clamping Yes Point & Wireframe Fill Modes Yes Depth Bounds Tests Yes Line Width other than 1.0 Yes Point Sizes other than 1.0 Yes Alpha-to-One Yes Multiple Viewports Yes Anisotropic Filtering Yes Texture Formats ETC2 & EAC Compressed Textures No ASTC LDR Compressed Textures No BC Compressed Textures Yes Precise Occlusion Queries Yes Pipeline Statistics Queries Yes Stores & Atomics (Vertex/Tesselation/Geometry Shaders) Yes Stores & Atomics (Fragment Shaders) Yes PointSize in Tesselation & Geometry Yes Extended Image Gather Ops Yes Extended Storage Image Formats Yes Multisampled Storage Images Yes Storage Image Read w/o Format Yes Storage Image Write w/o Format Yes Dynamic Indexing Into Uniform Buffer Arrays Yes Into Sampled Image Arrays Yes Into Storage Buffer Arrays Yes Into Storage Image Arrays Yes Shader Code Features Clip Distances Yes Cull Distances Yes Float64 Yes Int64 Yes Int16 No Return Residency Information Yes Specify min LOD Yes Sparse Binding Yes Sparse Residency Buffer Yes Sparse Residency Image2D Yes Sparse Residency Image3D Yes Sparse Residency Image2D (2 samples per Pixel) Yes Sparse Residency Image2D (4 samples per Pixel) Yes Sparse Residency Image2D (8 samples per Pixel) Yes Sparse Residency Image2D (16 samples per Pixel) Yes Access Data Aliased into Multiple Locations Yes Variable Multisample Rate Yes Execute Secondary Command Buffers Yes Limits Dimension 1D 32768 Dimension 2D 32768 Dimension 3D 16384 Dimension Cube 32768 Image Array Layers 2048 Texel Buffer Elements 134217728 Uniform Buffer Range 65536 Storage Buffer Range 2147483647 Push Constants Size 256 Memory Allocation Limit 4096 Max Samplers 4000 Buffer Image Granularity 1024 Address Space for Sparse Resources 64 Bits Max Bound Descriptor Sets 8 Shader Stage Limits Max Samplers 4000 Max Uniform Buffers 12 Max Storage Buffers 4096 Max Sampled Images 16384 Max Storage Images 16384 Max Input Attachments 8 Max Resources 53268 Descriptor Binding Limits Max Samplers 4000 Max Uniform Buffers 12 Max Dynamic Uniform Buffers 72 Max Storage Buffers 4096 Max Dynamic Storage Buffers 16 Max Sampled Images 98304 Max Storage Images 98304 Max Input Attachments 8 Max Vertex Input Attributes per Pipeline 32 Max Vertex Input Bindings per Pipeline 32 Max Vertex Input Attribute Offset 2047 Max Vertex Input Binding Stride 2048 Max Vertex Output Components 128 Tessellator Limits Tesselation Generation Level 64 Tesselation Patch Size 32 Vertices Components per Vertex Input (Control) 128 Components per Vertex Output (Control) 128 Compoents per Patch Output (Control) 120 Components Output Total (Control) 4216 Components per Vertex Input (Eval) 128 Components per Vertex Output (Eval) 128 Geometry Shader Limits Max invocation Count 32 Components Input 128 Components Output 128 Vertices Output 1024 Components Output Total 1024 Fragment Shader Limits Components Input 128 Output Attachments 8 Dual Src Attachments 1 Combined Resources Output 16 Compute Shader Limits Shared Memory Size 49152 Bytes Workgroup Count 2147483647 / 65535 / 65535 Workgroup Invocations 1536 Workgroup Size 1536 Subpixel Precision 8 bits Subtexel Precision 8 bits Mipmap Precision 8 bits Highest Indexed Draw Call Index 4294967295 Max Draw Count for Indirect Draw Calls 4294967295 Max Sampler LOD Bias 15 Max Sampler Anisotropy 16 Viewports Number of Viewports 16 Viewport Dimensions 32768 x 32768 Viewport Bounds -65536 x 65536 Viewport Subpixel Bits 8 Memory Map Alignment 64 Bytes Texel Buffer Alignment 16 Uniform Buffer Alignment 256 Storage Buffer Alignment 32 Sample/Fetch Offsets -8 to 7 Gather Offsets 4294967264 to 31 Interpolate Offsets -0.5 to 0.4375 Subpixel Interpolation Offsets 4 Bits Framebuffer 32768 x 32768 Framebuffer Layers 2048 Framebuffer Sampling Color Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits Depth Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits Stencil Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits, 16 Bits Not Attached Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits, 16 Bits Color Attachments 8 Sample Counts for 2D-Images Non-Int Color Format 1 Bit, 2 Bits, 4 Bits, 8 Bits Int Color Format 1 Bit, 2 Bits, 4 Bits, 8 Bits Depth Format 1 Bit, 2 Bits, 4 Bits, 8 Bits Stencil Format 1 Bit, 2 Bits, 4 Bits, 8 Bits, 16 Bits Storage 1 Bit, 2 Bits, 4 Bits, 8 Bits Max SampleMask Array Elements 1 Timestamps Timestamp Queries Yes Timestamp Period 1 ns Max Clip Distances 8 Max Cull Distances 8 Max Clip & Cull Distances 8 Discrete Queue Priorities 2 Point Size Range 1 to 189.875 Line Width Range 0.5 to 10 Point Size Granularity 0.125 Line Width Granularity 0.125 Strict Line Rasterization Yes Rasterizes with Standard Sample Locations Yes Optimal Buffer Copy Offset Alignment 1 Optimal Buffer Copy Row Pitch Alignemnt 1 Non-Coherent Atom Size 64 Extensions VK_EXT_debug_report, VK_EXT_display_surface_counter, VK_KHR_get_physical_device_properties2, VK_KHR_get_surface_capabilities2, VK_KHR_surface, VK_KHR_win32_surface, VK_KHX_device_group_creation, VK_KHR_external_fence_capabilities, VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities, VK_NV_external_memory_capabilities
Code:General Platform Name NVIDIA CUDA Platform Vendor NVIDIA Corporation Platform Profile FULL_PROFILE Platform Version OpenCL 1.2 CUDA 9.1.56 Vendor NVIDIA Corporation Device Name GeForce GTX 1080 Version OpenCL 1.2 CUDA Driver Version 388.00 C Version OpenCL C 1.2 Profile FULL_PROFILE Global Memory Size 8192 MB Clock Frequency 1771 MHz Compute Units 20 Device Available Yes Compiler Available Yes Linker Available Yes Preferred Synchronization Device CMD Queue Properties Out of Order, Profiling SVM Capabilities Coarse DP Capability Denorm, INF NAN, Round Nearest, Round Zero, Round INF, FMA SP Capability Denorm, INF NAN, Round Nearest, Round Zero, Round INF, FMA Half FP Capability None Address Bits 64 Preferred On-Device Queue 256 KB Global Memory Cache 320 KB (RW Cache) Global Memory Cacheline 0 KB Local Memory Local (48 KB) Memory Alignment 4096 bits Built-in Kernels Little Endian Yes Error Correction No Execution Capability Kernel Unified Memory No Image Support Yes Limits Max Device Events 2048 Max Device Queues 4 Max On-Device Queue 256 KB Max Memory Allocation 2048 MB Max Constant Buffer 64 KB Max Constant Args 9 Max Read Image Args 256 Max Write Image Args 16 Max Samplers 32 Max Work Item Dims 3 Max Write Image Args 16 Native Vectors Native Vector Width (CHAR) 1 Native Vector Width (SHORT) 1 Native Vector Width (INT) 1 Native Vector Width (LONG) 1 Native Vector Width (FLOAT) 1 Native Vector Width (DOUBLE) 1 Native Vector Width (HALF) N/A Preferred Vector Width (CHAR) 1 Preferred Vector Width (SHORT) 1 Preferred Vector Width (INT) 1 Preferred Vector Width (LONG) 1 Preferred Vector Width (FLOAT) 1 Preferred Vector Width (DOUBLE) 1 Preferred Vector Width (HALF) N/A Extensions cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
Hi,
In win-10 apps I uninstalled it when clean installing a new driver and it does not show up as a separate app anymore is what I was saying.
If NVidia now has it built in that is another story :)