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  1.    4 Weeks Ago #1
    Join Date : Nov 2013
    Houston
    Posts : 2,150
    3-Win-7Prox64 2-Win10Prox64

    1080 Classified and OpenCL issues ?


    Hi,
    I've read a little but I'm in a loss for what OpenCL really is and how it can be improved :/
    About all I've gotten is clean install NVidia driver
    RealBench 2.56 shows it clearly pretty low and I have no idea why or how it can be better
    Attachment 159952
      My ComputersSystem Spec
  2.    4 Weeks Ago #2
    Join Date : Feb 2015
    Bamberg Germany
    Posts : 17,709
    Win10 Pro, Win10 Pro N, Win10 Home, Win10 Pro Insider Fast Ring, Windows 8.1 Pro, Ubuntu

    Quote Originally Posted by ThrashZone View Post
    Hi,
    I've read a little but I'm in a loss for what OpenCL really is and how it can be improved :/
    About all I've gotten is clean install NVidia driver
    RealBench 2.56 shows it clearly pretty low and I have no idea why or how it can be better
    Attachment 159952
    A programming language: https://www.khronos.org/opencl/
    OpenCL defines an
    application programming interface
    (API) that allows programs running on the host to launch kernels on the compute devices and manage device memory, which is (at least conceptually) separate from host memory. Programs in the OpenCL language are intended to be
    compiled at run-time
    , so that OpenCL-using applications are portable between implementations for various host devices.
    [12



    OpenCL - Wikipedia

    Just a guess, try tweaking your Video Cards memory??
      My ComputersSystem Spec
  3.    4 Weeks Ago #3
    Join Date : Feb 2015
    Bamberg Germany
    Posts : 17,709
    Win10 Pro, Win10 Pro N, Win10 Home, Win10 Pro Insider Fast Ring, Windows 8.1 Pro, Ubuntu
      My ComputersSystem Spec
  4.    4 Weeks Ago #4
    Join Date : Nov 2013
    Houston
    Posts : 2,150
    3-Win-7Prox64 2-Win10Prox64
    Thread Starter

    Hi,
    Thanks I noticed NVidia driver do not include Vulkan anymore
    I'm reading the last link signed up with asus rog forum too earlier to inquire with them about the seems like lacking of opencl too they move as fast as a glacier
      My ComputersSystem Spec
  5.    4 Weeks Ago #5
    Join Date : Mar 2015
    Newfoundland
    Posts : 545
    win 10

    Are you overclocking the gpu?
      My ComputerSystem Spec
  6.    4 Weeks Ago #6
    Join Date : Nov 2013
    Houston
    Posts : 2,150
    3-Win-7Prox64 2-Win10Prox64
    Thread Starter

    Hi,
    Oc'ing of course
    Usual on all benchmarks settings in msi afterburner v4.3.0.9267
    power max 120
    Core clock 125
    Memory cock 595

    Got this from the prior link Cliff posted
    Download GPU Caps Viewer - MajorGeeks
    Attachment 159982
      My ComputersSystem Spec
  7.    4 Weeks Ago #7
    Join Date : Nov 2013
    Houston
    Posts : 2,150
    3-Win-7Prox64 2-Win10Prox64
    Thread Starter

    Hi,
    I might add possibly connected or not but Catzilla throwing an error :/
    Did a net framework repair as was the only recommendation I read not sure if it worked or not haven't tried yet
    Attachment 159983
      My ComputersSystem Spec
  8.    4 Weeks Ago #8
    Join Date : Feb 2015
    Bamberg Germany
    Posts : 17,709
    Win10 Pro, Win10 Pro N, Win10 Home, Win10 Pro Insider Fast Ring, Windows 8.1 Pro, Ubuntu

    Quote Originally Posted by ThrashZone View Post
    Hi,
    Thanks I noticed NVidia driver do not include Vulkan anymore
    I'm reading the last link signed up with asus rog forum too earlier to inquire with them about the seems like lacking of opencl too they move as fast as a glacier
    Yes it does, for my MSI AERO 1080 8GB OC
    Click image for larger version. 

Name:	image.png 
Views:	1 
Size:	70.2 KB 
ID:	159984
    Code:
    General
    Version 1.0.56
    Driver Version 388.0.0
    Device Name GeForce GTX 1080
    Device Type Discrete GPU
    Sparse Properties
    Single-Sample 2D Sparse uses Standard Shapes Yes
    Multi-Sample 2D Sparse uses Standard Shapes Yes
    3D Sparse uses Standard Shapes Yes
    Residency Aligned Mip Size No
    Residency Non Resident Strcit Yes
    Memory
    Memory 1 32697 MB
    Memory 2 32697 MB
    Memory 3 32697 MB
    Memory 4 32697 MB
    Memory 5 32697 MB
    Memory 6 32697 MB
    Memory 7 32697 MB
    Memory 8 8086 MB
     Device-Local
    Memory 9 8086 MB
     Device-Local
    Memory 10 32697 MB
     Host-Visible, Host-Coherent
    Memory 11 32697 MB
     Host-Visible, Host-Coherent, Host-Cached
    Queue Families
    Family 1 Capabilities Graphics, Compute, Transfer, Sparse Resources
    Family 1 Queue Count 16
    Family 1 Timestamp Bits 64
    Family 1 Image Transfer Granularity 1 x 1 x 1
    Family 2 Capabilities Transfer
    Family 2 Queue Count 1
    Family 2 Timestamp Bits 64
    Family 2 Image Transfer Granularity 1 x 1 x 1
    Family 3 Capabilities Compute
    Family 3 Queue Count 8
    Family 3 Timestamp Bits 64
    Family 3 Image Transfer Granularity 1 x 1 x 1
    Device Features
    Bounds-checked Buffer Accesses Yes
    Indexed Draw Calls Full 32-Bit Range Yes
    Cube Array Image Views Yes
    Independent Blend Yes
    Geometry Shaders Yes
    Tessellation Yes
    Per-Sample Shading & Multisample Interpolation Yes
    Blend Ops with two Sources Yes
    Logic Operations Yes
    Multi Draw Indirect Yes
    Indirect Draw Calls w/ firstInstance Yes
    Depth Clamping Yes
    Depth Bias Clamping Yes
    Point & Wireframe Fill Modes Yes
    Depth Bounds Tests Yes
    Line Width other than 1.0 Yes
    Point Sizes other than 1.0 Yes
    Alpha-to-One Yes
    Multiple Viewports Yes
    Anisotropic Filtering Yes
    Texture Formats
    ETC2 & EAC Compressed Textures No
    ASTC LDR Compressed Textures No
    BC Compressed Textures Yes
    Precise Occlusion Queries Yes
    Pipeline Statistics Queries Yes
    Stores & Atomics (Vertex/Tesselation/Geometry Shaders) Yes
    Stores & Atomics (Fragment Shaders) Yes
    PointSize in Tesselation & Geometry Yes
    Extended Image Gather Ops Yes
    Extended Storage Image Formats Yes
    Multisampled Storage Images Yes
    Storage Image Read w/o Format Yes
    Storage Image Write w/o Format Yes
    Dynamic Indexing
    Into Uniform Buffer Arrays Yes
    Into Sampled Image Arrays Yes
    Into Storage Buffer Arrays Yes
    Into Storage Image Arrays Yes
    Shader Code Features
    Clip Distances Yes
    Cull Distances Yes
    Float64 Yes
    Int64 Yes
    Int16 No
    Return Residency Information Yes
    Specify min LOD Yes
    Sparse Binding Yes
    Sparse Residency Buffer Yes
    Sparse Residency Image2D Yes
    Sparse Residency Image3D Yes
    Sparse Residency Image2D (2 samples per Pixel) Yes
    Sparse Residency Image2D (4 samples per Pixel) Yes
    Sparse Residency Image2D (8 samples per Pixel) Yes
    Sparse Residency Image2D (16 samples per Pixel) Yes
    Access Data Aliased into Multiple Locations Yes
    Variable Multisample Rate Yes
    Execute Secondary Command Buffers Yes
    Limits
    Dimension 1D 32768
    Dimension 2D 32768
    Dimension 3D 16384
    Dimension Cube 32768
    Image Array Layers 2048
    Texel Buffer Elements 134217728
    Uniform Buffer Range 65536
    Storage Buffer Range 2147483647
    Push Constants Size 256
    Memory Allocation Limit 4096
    Max Samplers 4000
    Buffer Image Granularity 1024
    Address Space for Sparse Resources 64 Bits
    Max Bound Descriptor Sets 8
    Shader Stage Limits
    Max Samplers 4000
    Max Uniform Buffers 12
    Max Storage Buffers 4096
    Max Sampled Images 16384
    Max Storage Images 16384
    Max Input Attachments 8
    Max Resources 53268
    Descriptor Binding Limits
    Max Samplers 4000
    Max Uniform Buffers 12
    Max Dynamic Uniform Buffers 72
    Max Storage Buffers 4096
    Max Dynamic Storage Buffers 16
    Max Sampled Images 98304
    Max Storage Images 98304
    Max Input Attachments 8
    Max Vertex Input Attributes per Pipeline 32
    Max Vertex Input Bindings per Pipeline 32
    Max Vertex Input Attribute Offset 2047
    Max Vertex Input Binding Stride 2048
    Max Vertex Output Components 128
    Tessellator Limits
    Tesselation Generation Level 64
    Tesselation Patch Size 32 Vertices
    Components per Vertex Input (Control) 128
    Components per Vertex Output (Control) 128
    Compoents per Patch Output (Control) 120
    Components Output Total (Control) 4216
    Components per Vertex Input (Eval) 128
    Components per Vertex Output (Eval) 128
    Geometry Shader Limits
    Max invocation Count 32
    Components Input 128
    Components Output 128
    Vertices Output 1024
    Components Output Total 1024
    Fragment Shader Limits
    Components Input 128
    Output Attachments 8
    Dual Src Attachments 1
    Combined Resources Output 16
    Compute Shader Limits
    Shared Memory Size 49152 Bytes
    Workgroup Count 2147483647 / 65535 / 65535
    Workgroup Invocations 1536
    Workgroup Size 1536
    Subpixel Precision 8 bits
    Subtexel Precision 8 bits
    Mipmap Precision 8 bits
    Highest Indexed Draw Call Index 4294967295
    Max Draw Count for Indirect Draw Calls 4294967295
    Max Sampler LOD Bias 15
    Max Sampler Anisotropy 16
    Viewports
    Number of Viewports 16
    Viewport Dimensions 32768 x 32768
    Viewport Bounds -65536 x 65536
    Viewport Subpixel Bits 8
    Memory Map Alignment 64 Bytes
    Texel Buffer Alignment 16
    Uniform Buffer Alignment 256
    Storage Buffer Alignment 32
    Sample/Fetch Offsets -8 to 7
    Gather Offsets 4294967264 to 31
    Interpolate Offsets -0.5 to 0.4375
    Subpixel Interpolation Offsets 4 Bits
    Framebuffer 32768 x 32768
    Framebuffer Layers 2048
    Framebuffer Sampling
    Color Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits
    Depth Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits
    Stencil Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits, 16 Bits
    Not Attached Sample Counts 1 Bit, 2 Bits, 4 Bits, 8 Bits, 16 Bits
    Color Attachments 8
    Sample Counts for 2D-Images
    Non-Int Color Format 1 Bit, 2 Bits, 4 Bits, 8 Bits
    Int Color Format 1 Bit, 2 Bits, 4 Bits, 8 Bits
    Depth Format 1 Bit, 2 Bits, 4 Bits, 8 Bits
    Stencil Format 1 Bit, 2 Bits, 4 Bits, 8 Bits, 16 Bits
    Storage 1 Bit, 2 Bits, 4 Bits, 8 Bits
    Max SampleMask Array Elements 1
    Timestamps
    Timestamp Queries Yes
    Timestamp Period 1 ns
    Max Clip Distances 8
    Max Cull Distances 8
    Max Clip & Cull Distances 8
    Discrete Queue Priorities 2
    Point Size Range 1 to 189.875
    Line Width Range 0.5 to 10
    Point Size Granularity 0.125
    Line Width Granularity 0.125
    Strict Line Rasterization Yes
    Rasterizes with Standard Sample Locations Yes
    Optimal Buffer Copy Offset Alignment 1
    Optimal Buffer Copy Row Pitch Alignemnt 1
    Non-Coherent Atom Size 64
    Extensions
    VK_EXT_debug_report, VK_EXT_display_surface_counter, VK_KHR_get_physical_device_properties2, VK_KHR_get_surface_capabilities2, VK_KHR_surface, VK_KHR_win32_surface, VK_KHX_device_group_creation, VK_KHR_external_fence_capabilities, VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities, VK_NV_external_memory_capabilities
    Click image for larger version. 

Name:	image.png 
Views:	2 
Size:	157.7 KB 
ID:	159985
    Code:
    General
    Platform Name NVIDIA CUDA
    Platform Vendor NVIDIA Corporation
    Platform Profile FULL_PROFILE
    Platform Version OpenCL 1.2 CUDA 9.1.56
    Vendor NVIDIA Corporation
    Device Name GeForce GTX 1080
    Version OpenCL 1.2 CUDA
    Driver Version 388.00
    C Version OpenCL C 1.2 
    Profile FULL_PROFILE
    Global Memory Size 8192 MB
    Clock Frequency 1771 MHz
    Compute Units 20
    Device Available Yes
    Compiler Available Yes
    Linker Available Yes
    Preferred Synchronization Device
    CMD Queue Properties Out of Order, Profiling
    SVM Capabilities Coarse
    DP Capability Denorm, INF NAN, Round Nearest, Round Zero, Round INF, FMA
    SP Capability Denorm, INF NAN, Round Nearest, Round Zero, Round INF, FMA
    Half FP Capability None
    Address Bits 64
    Preferred On-Device Queue 256 KB
    Global Memory Cache 320 KB (RW Cache)
    Global Memory Cacheline 0 KB
    Local Memory Local (48 KB)
    Memory Alignment 4096 bits
    Built-in Kernels 
    Little Endian Yes
    Error Correction No
    Execution Capability Kernel
    Unified Memory No
    Image Support Yes
    Limits
    Max Device Events 2048
    Max Device Queues 4
    Max On-Device Queue 256 KB
    Max Memory Allocation 2048 MB
    Max Constant Buffer 64 KB
    Max Constant Args 9
    Max Read Image Args 256
    Max Write Image Args 16
    Max Samplers 32
    Max Work Item Dims 3
    Max Write Image Args 16
    Native Vectors
    Native Vector Width (CHAR) 1
    Native Vector Width (SHORT) 1
    Native Vector Width (INT) 1
    Native Vector Width (LONG) 1
    Native Vector Width (FLOAT) 1
    Native Vector Width (DOUBLE) 1
    Native Vector Width (HALF) N/A
    Preferred Vector Width (CHAR) 1
    Preferred Vector Width (SHORT) 1
    Preferred Vector Width (INT) 1
    Preferred Vector Width (LONG) 1
    Preferred Vector Width (FLOAT) 1
    Preferred Vector Width (DOUBLE) 1
    Preferred Vector Width (HALF) N/A
    Extensions
    cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer
      My ComputersSystem Spec
  9.    4 Weeks Ago #9
    Join Date : Nov 2013
    Houston
    Posts : 2,150
    3-Win-7Prox64 2-Win10Prox64
    Thread Starter

    Hi,
    In win-10 apps I uninstalled it when clean installing a new driver and it does not show up as a separate app anymore is what I was saying.
    If NVidia now has it built in that is another story
      My ComputersSystem Spec
  10.    4 Weeks Ago #10
    Join Date : Feb 2015
    Bamberg Germany
    Posts : 17,709
    Win10 Pro, Win10 Pro N, Win10 Home, Win10 Pro Insider Fast Ring, Windows 8.1 Pro, Ubuntu

    Quote Originally Posted by ThrashZone View Post
    Hi,
    In win-10 apps I uninstalled it when clean installing a new driver and it does not show up as a separate app anymore is what I was saying.
    If NVidia now has it built in that is another story
    Paste this in File Explorer's address bar:
    C:\Program Files\NVIDIA Corporation\Installer2\Display.Driver.{9B87AC68-EE04-4A62-BCEA-A7627589F429}
    Click image for larger version. 

Name:	Image 001.png 
Views:	1 
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ID:	159998
      My ComputersSystem Spec

 
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