New
#741
I made a new skin for RivaTuner.
New update with 8 color options: White, Purple, Orange, Pink, Yellow, Blue, Red and Green.
Download
Last edited by NOXVIII; 26 Oct 2022 at 01:21.
New RTSS 7.3.4 beta 2 build 26934
Download: MSI AB / RTSS development news thread | Page 178 | guru3D Forums
Changelog is a couple of posts above it: MSI AB / RTSS development news thread | Page 178 | guru3D Forums
New RTSS 7.3.4 Beta 4 Build 2705: MSI AB / RTSS development news thread | Page 181 | guru3D Forums
Full changes list for RTSS 7.3.4 Beta 4 Build 2705 includes the following:
o Improved compatibility with Vulkan applications, using multiple coexisting swapchains (e.g. Godot v4 editor)
o Framerate limit is no longer displayed as blank field when using <Alt> + framerate limit field clicking functionality for some periodic refresh rate values, defined with arbitrary non-power-of-10 refresh rate denominator. Such periodic refresh rates are rounded to 3 decimal places
o Improved compatibility with Vulkan applications, creating multiple dummy Vulkan devices on different GPUs during startup (e.g. Far Cry 3 with DXVK mod)
o Added power user oriented config file switch, allowing displaying 3D API (either abbreviated or full) in framerate counter displayed by "Show own statistics" option
o Epic Games Overlay compatibility strategy is disabled by default now, it is no longer mandatory due to changes in recent Epic Games Overlay updates
o Frametime counter in shared memory is now buffered and no it longer updates dynamically during presenting the frame. Buffering is implemented to protect the counter from being asynchronously accessed by third party monitoring clients and prevent such client applications from reading incomplete frame timings
o Fixed Windows XP/Vista compatibility regress, introduced tn the previous beta due to adding debug module dumping feature
o Added Intel Arc GPU architecture support to internal HAL of OverlayEditor plugin
o Added special stub data source to internal HAL of OverlayEditor plugin. This data source is not bound to any physical sensor so it doesn't consume any CPU time by polling hardware. You may use stub sources to implement some virtual sensors implemented purely via correction formulas and referencing other data sources only (e.g. total power consumption represented as "CPU power" + "GPU1 power" + fixed_delta).
o %VRAM% macro is now aligned to closest 0.5GB boundary in OverlayEditor plugin
o Updated built-in profiles list
Hi guys, I've a big question: how can I revert the firmware fan curve of a Vega56 card? Reflashing bios with atiflash? Resetting with the appropriate button doesn't seem to work.
Thank you in advance.