Latest MSI Afterburner Betas & Updates

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  1. Posts : 27,183
    Win11 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #701

    New beta release
    RTSS 7.3.2 beta 6 build 25921: MSI AB / RTSS development news thread | Page 166 | guru3D Forums
    - Improved hypertext format:
    o Added GUIDs to internal autoscaling cache implementation. GUIDs ensure that autoscaling is not applied to wrong graph when you swicth between different OSD layouts containing different sets of displayed graphs
    o Added <GRMIN> and <GRMAX> hypertext tags, aimed to display minimum and maximum limits of the last rendered embedded graph. New tags are intended to be used in conjunction with autoscaling graphs to display their dynamic limits. Please pay attention to hypertext rendering Z order and ensure that you specify the tags after rendering target embedded graph to make them work as expected
    o Improved load image <LI> tag format. Now the tag parameter can be wrapped with quotation marks if the filename contains some reserved symbols (round brackets, triangle brackets and comma)
    - Improved OverlayEditor plugin:
    o Added new %CPUShort% macro. This macro definition is similar to previously existing %CPU% macro, containing compacted CPU branding string, but %CPUShort% additionally strips CPU clock frequency info starting from @ symbol
    o Added recent dynamic colors selection panel to dynamic color picker dialog
    o Text table specific color attributes are now displayed in recent colors selection panel in color picker dialog
    o Text table line name and cell text can use special symbols (e.g. newline \n symbol) now
    o Hypertext edit field in layer properties dialog is now multiline, so it is more convenient to work with complex layers (e.g. layers combining multiple embedded objects)
    o Fixed issue which could cause skipping some overlay refresh iterations
    o Added new keyboard shortcut to overlay editor window. Now you may press <Ctrl>+<Shift>+<M> to apply layout master settings. The same can be done from menu: Layouts -> Edit -> Master settings
    o Now all embedded graphs are using buffered update approach instead of asyncronous update for each graph before. This change is aimed to eliminate risk of seeing short flickering when switching between different OSD layouts containing different sets of displayed graphs
    o Overlay layout timer is now reininialized properly when switching between different OSD layouts with hotkeys
    - Added new "Percentile buffer" option to general properties. New option allows switching between unlimited and rolling ring buffer modes for 1% low and 0.1% low metrics calculation. Unlimited mode is preferred if you manually start benchmarking session with a hotkey. Ring mode can be preferred if you permanently keep the benchmark mode enabled and want to see 1% and 0.1% low metrics reflecting just a few last seconds of gameplay
    - Sample overlay layout supplied with the plugin was designed as a technodemo, showing you as many complex overlay creation techniques as it is possible. Now the plugin includes two more built-in overlay layouts, which suit better for everyday usage:
    > Classic layout is close to classic native MSI Afterburner's layout. It combines traditional text table based sensors representation with frametime graph and contains the most frequently used and the most useful sensors including process specific ones
    > Benchmark layout is entirely focused on framerate/frametime monitoring. It displays autoscaling frametime graph and dynamic distribution of the slowest frames with highlighted 1% zone. Such representation gives better visual demonstration of 1% low framerate to beginners. Dynamic distribution of the slowest frames is also useful when you're altering percentile calculation related options
    - Improved scanline sync implementation:
    o Now index of target display device for multimonitor systems is also displayed in scanline sync info panel
    o SyncDisplay profile switch, which is defining index of target display device for multimonitor systems, can be set to -1 now. In this case target display device will be selected automatically by monitor displaying 3D application's foreground window
    - Improved hooking implementation:
    o Added debug/compatibility option allowing disabling hook reinjection mode
    o Added debug/compatibility option allowing disabling hook integrity control mode and enbling hook entry point relocation
    o Changed unconditional injection delay handling approach. Now it overrides conditional trigger module based delay, previously unconditional delay didn't affect cases when conditional delay was triggered
    o D3D12 command queue hook is affected by delayed injection now, but the rest D3D12 swap chain creation hooks are still injected immediately and ignore any delays by default
    o All hook handlers have been slightly refactored to allow switching between different API hooking implementations
    o Added new "Use Microsoft Detours API hooking" option, which is allowing RivaTuner Statistics Server to switch to Microsoft Detours API hooking library instead of own one. This option doesn't help RivaTuner Statistics Server itself, but it may help to fix other third party applications which hook 3D API calls and use vanilla Microsoft Detours for that (e.g. OBS 27.1.0 and higher). So you may try to enable it you're using RivaTuner Statistics Server with some third party overlay or videcapture software and it refuses to work
    - D3D12 videocapture queue depth has been increased from 3 to 8 frames. This change is aimed to improve captured videostream smoothness in applications like Forza Horizon 4, which render more than 3 frames ahead
    - Application tray icon is DPI aware now
    - Application installer is DPI aware now
    - Updated built-in profiles list
    MSI AB / RTSS development news thread | Page 166 | guru3D Forums
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  2. Posts : 27,183
    Win11 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #702

    @Drerex has been busy preparing for Win11 too it seams.
    Final build of MSI AB 4.6.4 will include a new Win11 skin by by him when it comes out: MSI AB / RTSS development news thread | Page 166 | guru3D Forums
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  3. Posts : 16,644
    Windows 11 Pro X64
       #703

    That is a great looking skin
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  4. Posts : 27,183
    Win11 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #704

    Yeah simplistic, in a good easy to read way, and the icons look very much based on Win11's
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  5. Posts : 16,644
    Windows 11 Pro X64
       #705
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  6. Posts : 27,183
    Win11 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #706

    Another RTSS build 7.3.2.25998 RC : MSI AB / RTSS development news thread | Page 168 | guru3D Forums
    @Unwinder says:
    No binary changes comparing to beta 7, just readme updates and incremented build number.
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  7. Posts : 27,183
    Win11 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #707

    @Unwinder has a New Afterburner 4.6.4 Beta 5 Build 16231 out: MSI AB / RTSS development news thread | Page 170 | guru3D Forums

    · Added new MSI Windows 11 themed skins (Light and Dark editions) by @Drerex design
    · Added experimental support for Intel 12th generation CPUs
    · Fixed issue which could prevent MSI Afterburner from opening from tray via main application icon after accessing properties via clicking monitoring tray icon
    · Application tray icon is DPI aware now:
    o OS level tray icons scaling is disabled now to prevent tray icon text distortion. Power users may revert back to the previous DPI unaware tray icon rendering mode via configuration file if necessary
    o Added new bigger tray icon fonts for >=150% and >=200% DPI scaling ratios. Power users may also select tray icon font independently of selected DPI scaling ratio via configuration file if necessary
    · Application installer is DPI aware now
    · RivaTuner Statistics Server has been upgraded to v7.3.2 final

    Thank you Unwinder for all your hard work, keeping up with the latest new hardware(gpu, cpu chipset and so on)
    Thanks Drerex for the new skins.
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  8. Posts : 27,183
    Win11 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #708

    MSIWin11Dark.usf

    Latest MSI Afterburner Betas &amp; Updates-image.png


    MSIWin11Light.usf
    Latest MSI Afterburner Betas &amp; Updates-image.png
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  9. Posts : 26,453
    Windows 11 Pro 22631.3527
       #709

    Cliff S said:
    MSIWin11Dark.usf

    Latest MSI Afterburner Betas &amp; Updates-image.png


    MSIWin11Light.usf
    Latest MSI Afterburner Betas &amp; Updates-image.png
    Thanks Cliff, I hope the above is not required.
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  10. Posts : 27,183
    Win11 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #710

    Josey Wales said:
    Thanks Cliff, I hope the above is not required.
    No they're not required to use Josey.
    It's just Chris(Drerex) was nice enough to create a couple of skins the match the Windows 11 UI like the icons and switches for example.
    Latest MSI Afterburner Betas &amp; Updates-image.png

    He seems to be having a tough time with the rounded corners though

    Personally I have begun to hate rounded corners on Win11, as they make it hard on some programs to drag the window around by the corner using the mouse.
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