New
#651
By the way the PDF doc also has the complete changelog.
Always use search there first, before asking question, that's why it's included
C:\Program Files (x86)\RivaTuner Statistics Server\Doc
By the way the PDF doc also has the complete changelog.
Always use search there first, before asking question, that's why it's included
C:\Program Files (x86)\RivaTuner Statistics Server\Doc
New RTSS update: Guru3D RTSS Rivatuner Statistics Server Download 7.3.1 Final
Version 7.3.1 final release
- Fixed compatibility regression with some Direct3D9/Direct3D9Ex applications, introduced in the previous version
- Multi-device oriented DXVK compatibility path introduced in the previous version is now optional and can be disabled at profile level
- Added user configurable unconditional delay to delayed injection system. It is no longer necessary to use tricky ways and specify one of OS kernel modules as injection delay triggers to apply delayed injection globally for all hooked applications
- Slightly improved profile templates architecture. Now the profiles allows disabling hooking for UWP version of some application while enable hooking for Win32 version of the same application
- Altered On-Screen Display profile for Forza Horizon 4. Now the profile disables hooking for UWP version of the game, but enables it for Steam version
- Added On-Screen Display profile for Tom Clancy’s Ghost Recon: Wildlands
- Added On-Screen Display profile for Microsoft Flight Simulator 2020
Information
@Unwinder has started adding the following to his posts about beta updates:
Also I remind third party webmasters that it is internal beta, which is not intened to appear in news. No need to link it please.
So I'm going to respect that, and unless he, himself gives me permission to inform here, this will be the last time I post about a beta.
Also other Forum members should respect this.
Unwinder has put out a new beta version: RTSS 6.7.0 beta 1 | Page 156 | guru3D Forums
MSI Afterburner 4.6.4 Beta 2 build 16079 is available for download. Changes list includes:
o Added experimental support for Intel 11th generation CPUs
o Added experimental support for mobile AMD Ryzen CPUs
o Increased memory overclocking limit for NVIDIA GeForce RTX 30x0 series graphics cards
o RivaTuner Statistics Server has been upgraded to v7.3.2Also with
RTSS 7.3.2 Beta 2 Build 24797 iChanges list includes the following:
o Added new <RES> hypertext tag, allowing displaying framebuffer resolution in On-Screen Display
o Added new <ARCH> hypertext tag, allowing displaying application architecture info (x64 or UWP) in On-Screen Display
o Added new <API> hypertext tag, allowing displaying application 3D API info in On-Screen Display. This tag is quite similar to <APP> tag, but unlike existing tag it displays full 3D API name instead of abbreviated one (e.g. OpenGL instead of OGL)
o Added new <TIME=format_string> hypertext tag, allowing displaying custom formatted system date/time in On-Screen Display. Please take a note that format string is not validated due to performance reasons, so it is up to client to perform the validation
o Slightly altered geometry batching implementation in On-Screen Display renderer. Previously RivaTuner Statistics Server internally represented On-Screen Display contents as a few uber batches, containing all On-Screen Display geometry grouped by primitive type (for example, the first batch containing triangles representing all On-Screen Display symbols, solid color bars, and embedded images and the second batch containing all lines used to render all graphs). Such batching provides optimal rendering performance and minimizes draw calls count and rendering pipeline state changes. With such implementation it was possible to render On-Screen Display contents in expected Z-order for the same type of graphics primitives (e.g. for text, images or solid color bars), but line primitives were always rendered on top of everything. New altered geometry batching implementation allows splitting uber batches on smaller batches, so it is now possible to render both lines and triangle primitives in expected Z-order. Please take a note that batches splitting mode is enabled by default, but power users may enable old uber batch rendering mode at profile level if necessary
I don't mind if info about RTSS/AB betas is reposted in any forums including this one. It is absolutely OK to repost it in forums. It is not OK to post links to it in news without mendioning that it is alpha/beta, which is not intended to be distributed massively. The warning, which I'm forced to add to each new linke beta now, is targeted at bigger resources like videocardz.com, which monitor RTSS development thread and generate exclusinve news about every single test RTSS/AB build and link it directly in news. Internal betas which I publish in development thread are normally located on secondary lower bandwith servers, so making them appear in news result in big headache for Hilbert.