Latest MSI Afterburner Betas & Updates

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  1. Gramps's Avatar
    Posts : 244
    Win 10
       #691

    Cliff S said:
    Just a little note about Win11 and Afterburner.
    Afterburner and RTSS are working well, the same as unusual, on Win11 so far.
    I just tried them out yesterday on Win 11 and everything is good.
      My Computer

  2. Geneo's Avatar
    Posts : 1,172
    Windows 11 Pro x64
       #692

    I get the directx hook error in RTSS.
      My Computers

  3. Cliff S's Avatar
    Posts : 25,941
    Win10 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu
    Thread Starter
       #693

    Unwinder has posted a beta update for RTSS today: MSI AB / RTSS development news thread | Page 160 | guru3D Forums

    Changelog for those wanting to test it
    RTSS 7.3.2 beta 3 Build 25026 is available for download:

    - Fixed Windows XP/Vista compatibility regression, introduced in the previous version due to adding Windows 7+ specific in-process RAM usage performance counters
    - Added runtime validation of time format string for <TIME> hypertext tag
    - Added dynamic color formulas support for <C> hypertext tag
    - Hypertext buffer size has been extended to 32KB
    - Improved color picker API. Now client plugins can use extended version of color picker dialog with “>>” (Next) button and use new API function for rendering RGBA color preview into the client image buffer
    - Improved OverlayEditor plugin. New version of plugin introduces concept of dynamic color attributes, which bring MSI Afterburner’s OSD alarm thresholds feature support natively to the plugin. Any color attribute (e.g. layer text or background color) can be switched to dynamic mode by pressing “>>” button inside the color picker dialog or switched back to static color mode by pressing “<<” button. Dynamic colors can be linked with any data source visible to the plugin, can have up to 5 open or closed value ranges mapped to different colors, can either select fixed color by range or blend colors for nearby ranges allowing implementing smooth gradients for dynamic color changes if necessary
    - Improved compatibility with multithreaded Direct3D12 applications, which concurrently create new swapchains while presenting a frame on a swapchain from different thread (e.g. World of Warcraft)
    - Added On-Screen Display profiles for Diablo 2 : Resurrected and World of Warcraft
    - Updated profiles list

    A few important notes on range color blending feature for new dynamic colors ("Blend colors" option in "Dynamic color" dialog). Your dynamic color ranges must conform to the following rules to get it working:

    - To get colors blended inside the range, range must be closed (i.e. have both min and max defined). Open ranges (for example the first one and the last ones on my screenshot a couple posts above, mapped to <50% and >100% ranges) always result in selecting fixed color without blending.
    - To get colors blended inside the range, range must not be the last one. The next range must also exist and next range's minimum must be equal to current range maximum. If those conditions are met, current range color will be blended with next range color. Always use color preview slider inside "Dynamic color" window to verify that you defined color blending rule properly.
      My Computers


 
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