New
#371
RTSS 6.7.0 beta 1 | Page 101 | guru3D Forums
RTSS v7.2.3 Beta 1 Build 20575, Changes list includes:
· Updated digital signature for the installer and the main executable. Considering that whitelisting new digital signature in anticheat systems may take significant amount of time, the previous whitelisted MSI GlobalSign digital signature is still being used for hook libraries, media encoding core and plugins in order to provide continuous gaming experience to the community
· Interoperability D3D11 page flips on some systems are now filtered by framerate calculation module in OpenGL/Vulkan applications. This change should fix issues with On-Screen Display flickering and double displayed framerate in new experimental Vulkan codepath in No Man’s Sky under certain conditions
· Added workaround for Intel HD Graphics Direct3D driver bug, causing some parts of On-Screen Display to be invisible or rendered in solid black color in Direct3D8 and Direct3D9 applications on integrated Intel GPUs
· Added Vulkan bootstrap layer for Vulkan On-Screen Display implementation. Now On-Screen Display in Vulkan applications is supported for dynamic RivaTuner Statistics Server start scenario (i.e. when you start RivaTuner Statistics Server while target Vulkan application is already running). Bootstrap layer usage also eliminates the need of setting application detection level to high for some Vulkan applications loading Vulkan runtimes dynamically (e.g. Dota 2 or Rage 2)
· Improved implementation of hook library connection to shared memory. New implementation improves On-Screen Display compatibility with some third party applications (e.g. PPSSPP) for dynamic RivaTuner Statistics Server start scenario
· Improved skin engine:
- Optimized skin rendering performance for skins using multiple overlapped animated indicators
- Added position smoothing support to skinned indicators
Skin noob. Do you just extract the zip file contents to a new folder then select that folder when browsing a skin from AB?