2018 Hardware Thread


  1. Posts : 123,224
    Windows 11 Pro (x64) 21H2 Build 22000.675
       #1061

    Well I see prices coming down on the Titan XP lately .....alot. Maybe I'll get one of those later. Right now I'm very happy with my old 1080Ti FTW3
      My Computers


  2. Posts : 4,666
    Windows 10 Pro x64 21H1 Build 19043.1151 (Branch: Release Preview)
       #1062

    Yeah, no point in upgrading if there's no need. But currently I'd go for any Turing card rather than Volta or Pascal, if building a new system.
      My Computers


  3. Posts : 2,976
    Windows 11
       #1063

    Guess I'm in no hurry for the new Nvidia cards with that big performance hit on Ray Tracing. Maybe as it matures I'll look then.
      My Computer


  4. Posts : 4,666
    Windows 10 Pro x64 21H1 Build 19043.1151 (Branch: Release Preview)
       #1064

    Kol12 said:
    Guess I'm in no hurry for the new Nvidia cards with that big performance hit on Ray Tracing. Maybe as it matures I'll look then.
    Lol, it will easily hit +60fps. If looking at Shadow of the Tomb Raider performance, then that engine is slow anyways and should not be used as any reference anywhere.
      My Computers


  5. Posts : 2,976
    Windows 11
       #1065

    slicendice said:
    Lol, it will easily hit +60fps. If looking at Shadow of the Tomb Raider performance, then that engine is slow anyways and should not be used as any reference anywhere.
    Ah right, I did hear that Shadow of the Tomb Raider was not a good example. Well I will wait for all of the testing of the new cards to come out anyway. Early day's.
      My Computer


  6. Posts : 4,666
    Windows 10 Pro x64 21H1 Build 19043.1151 (Branch: Release Preview)
       #1066

    Did you guys know that the PowerVR mobile chip can also do real-time Ray Tracing at 6GigaRays/second? And this was 2 years ago.

    If a mobile chip can do it, then a Desktop GPU chip can do it too.


    https://www.imgtec.com/blog/video-ra...owervr-wizard/


      My Computers


  7. Posts : 2,380
    Windows 10
       #1067

    slicendice said:
    RTX has nothing to do with HDR and 4K, although it helps a lot for that too. What it means for most gamers, is that performance will be hugely better. Rasterization will still be used in 99.99% if all titles and Ray Tracing will just complement these techniques on hardware that supports it.

    Edit: In order to understand the technology, one has to first understand how a 3D world is projected to a 2D screen and then understand how this can be made faster using RTX technology.

    I understand how it works but visually you really won't notice that much that is what i'm saying in a nutshell Tombraider looked horrible in game play

    I can't judge without seeing more for myself i am sure the card does what NVIDIA says it does but drivers needs to be matured the worst that can happen is it will be a flop but in the back of my mind i think they'll pull it off

    Too many people with crazy notions this is a gimmick of sorts sounds like it but this is the first Gen of this technology i am sure by the 3rd Generation of the AI and Ray tracing tech advances it will be the norm
      My Computers


  8. Posts : 2,380
    Windows 10
       #1068

    Kol12 said:
    Ah right, I did hear that Shadow of the Tomb Raider was not a good example. Well I will wait for all of the testing of the new cards to come out anyway. Early day's.
    It looked like a water painting washed and rough again though it could be the game is not coded to run on this technology yet like most people are saying if you have a good setup just wait and see
      My Computers


  9. Posts : 2,380
    Windows 10
       #1069

    slicendice said:
    Yeah, no point in upgrading if there's no need. But currently I'd go for any Turing card rather than Volta or Pascal, if building a new system.
    You can take advantage of those types of technologies a gamer most of the time is concerned about fps this card looks like a Quadro type card just saying but hell it would be a wonderful mix for a gaming workstation card and maybe this is what their doing
      My Computers


  10. Posts : 4,666
    Windows 10 Pro x64 21H1 Build 19043.1151 (Branch: Release Preview)
       #1070

    solarstarshines said:
    I understand how it works but visually you really won't notice that much that is what i'm saying in a nutshell Tombraider looked horrible in game play

    I can't judge without seeing more for myself i am sure the card does what NVIDIA says it does but drivers needs to be matured the worst that can happen is it will be a flop but in the back of my mind i think they'll pull it off

    Too many people with crazy notions this is a gimmick of sorts sounds like it but this is the first Gen of this technology i am sure by the 3rd Generation of the AI and Ray tracing tech advances it will be the norm
    The problem with that game could be the following:
    1. If it used Microsoft DXR, then that code is far from complete.
    2. The neural net has most likely not been trained properly yet.
    3. No DLSS available, which forces the devs to lower the average amount of rays per screen pixel in order to calculate all pixels in time.
    4. The engine has still code residues of old type of rendering techniques even when RT was enabled.
    5. They had a lot of debugging features enabled.
    6. Ray tracing requires 360degree 3d space calculations and if that engine is slow in lets say 90degrees calculations then it becomes really slow when the whole world has to be calculated.
    7. material definitions are not yet properly setup



    All this could contribute to both visual quality and performance.
      My Computers


 

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