New
#381
For my MSI GTX960 the latest stable build was 362.00. I get the same issue with every new driver so far where switching monitors (Win+P) results in an endless loop of the 2 monitors switching -even though I meticulously remove earlier driver versions each time.
I just noticed that Nvidia have relesed a GeGorce Hotfix driver today.
This fixes DPC latency bug on Pascal GPUs.
GeForce Hot Fix driver version 368.95
nVIDIA GeForce 369.00 Beta
- Fixes an issue in the interaction between the extensions NV_geometry_shader_passthrough and NV_stereo_view_rendering.
- Fixes an issue in the extension NV_command_list.
OpenGL 2016 Driver
https://developer.nvidia.com/opengl-driver
You beat me to it blackroseMD1. I was looking at these drivers yesterday but decided to give them a miss as they are basically beta developer drivers and as you say do not contain the DPC latency fix.
I'll wait until the next WHQL release comes out which I reckon will be early to mid August.
Yes, will stick with the DPC latency hotfix driver and go with the next WHQL as well.
What Windows apps/games are using or will use OGL going forward anyway? Other than ID Software (Doom) I don't see it being used and I believe many with Doom are using the Vulcan API, which is AMD's "child". What do I know but aren't D3D and Vulcan enough?