New
#11
I was starting to think that too . I believe they started making these monitors to absorb as much of the over processed frames as possible without tearing or artifaction but without introducing real visual improvement . in that case maybe you should start saving on frames at maybe where you believe it's not making a difference any more
I might be wrong but I think limiting max fps (fps capping) DOES NOT COMPLETELY REMOVE screen tearing. Only Vsync does.
I stand corrected. I have just tried a game with max fps capped at 58fps (60Hz monitor) and screen tearing was quite noticeable and dizzying for me. If you are worried about input lag introduced by vsync, your options are either use OpenGL API (with triple buffering) or use nVidia's FAST SYNC feature (card render frames in an unlimited way but only synched frames are displayed). This means a lot less input lag but without screen tearing.