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Maybe just to make sure, double check CPU usage using Sysinternals Process Explorer, there have been issues with task manager and the system idle.
Sysinternals Utilities - Windows Sysinternals | Microsoft Docs
Maybe just to make sure, double check CPU usage using Sysinternals Process Explorer, there have been issues with task manager and the system idle.
Sysinternals Utilities - Windows Sysinternals | Microsoft Docs
Any game can be cpu bound depending on the workload to the core/thread. Make sure to bump the graphics quality up to mitigate a bottleneck. Is the cpu utilization at 100% on all core/threads or just one? I don't know about PUGB, but the rest are cpu bound. As long as the temps and frametimes are consistent then you shouldn't worry. You can try to enable Vsync just for experimantation.
Bumping up the graphics quality will put more stress on the GPU and will - in theory - mitigate a CPU bottleneck. Disabling Vsync will let both the cpu & gpu "freeflow" and will certainly make the game eat more resources than having Vsync enabled, so to speak. As I mentioned, if a single core or thread is at 100% then the game is cpu bound which means that you need to offload more to the GPU.
My son upped some of the settings on one of the games and it did offload to the GPU
He also enabled vsync and it appears to be no worse for it, no screen tearing noticed
Thank you to all for your advice!