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#21
The bottom line regarding pagefile size is that it must be large enough to accommodate the commit charge. The commit limit is pagefile size + RAM size - a small overhead, usually only a few MB. Windows will not allow the commit charge to exceed the current commit limit, not even for a short time. If pagefile configuration allow expansion then that will occur and expand the commit limit along with it.
The commit charge has nothing to do with RAM usage, pagefile usage, or any combination of them. It has nothing to do with the Standby list either. I have seen many Internet articles, some from respected sources, that get this wrong. It is theoretically possible (but unlikely) to have a high commit charge with no pagefile usage at all. The commit charge is complex and I will not try to explain it here. More than a few articles have got this wrong.
It is possible there is a problem with the commit charge but it is impossible to tell from the information provided. The screenshots don't show anything unusual.
Process Explorer is a very useful tool but you need a good understanding of how Windows manages memory to make sense of many of the numbers. It is easy to be misled.
You really need a larger drive. This will permit using a System Managed pagefile which will likely solve your problem.
I am wondering if the OP's issues stem from a few different but related circumstances, reducing page file too much, a possible memory leak, running a game like God of War and exceeding VRAM so using RAM for textures.
The three items together could be causing the out of memory reports. Just an idea.
Ya, this is way wrong on so many levels
My advice, stop gaming on a laptop, that`s not what they are made for. Or buy a Samsung 870 Evo 500GB for it while it`s dirt cheap.
870 EVO SATA 2.5" SSD 500GB Memory & Storage - MZ-77E500B/AM | Samsung US
Post a snip of the Memory Tab of Resource Monitor, let`s see how much memory is hardware reserved.
Example:
Last edited by AddRAM; 03 Feb 2022 at 03:30.
This is what happens when you hit the commit limit with System Managed enabled
At the beginning the size is set to 2.88GB
Once you go over that size,windows automatically increases the size to 5.91GB
When the commit charge goes down(close the game),windows reduces the size again to 2.88GB
I don't know how good that is for an SSD that's why I was setting it before to the same minimum and maximum limit so there will be no change