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  1.    01 Mar 2016 #1
    Join Date : Apr 2014
    Denmark
    Posts : 246
    Windows 10 Pro

    Microsoft Store and DX12 seems bad news for PC-gamers


    According to this article, Microsoft want to remove a lot of ingame settings, f.i. V-sync control, custom controller setup and other stuff. AMD and Nvidia is behaving differently in this test/benchmark. It seems to me that this is a wrong way to go for PC-gaming.

    Read more: PC Gaming Shakeup: Ashes of the Singularity, DX12 and the Microsoft Store | PC Perspective
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  2.    01 Mar 2016 #2
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    Microsoft generally AND the Microsoft Store seem to be bad news for PC gamers. Read this article (overclock3d.net) on the Gears of War launch. Doesn't bode well for the "highly anticipated" launch of Quantum Break in a month.

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    OC3D :: Article :: Gears of War: Ultimate Edition - PC Launch Disaster :: Gears of War: Ultimate Edition - PC Launch Disaster
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  3.    02 Mar 2016 #3

    absolutely , the windows store is a mess , their games support is a joke
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  4.    02 Mar 2016 #4
    Join Date : Jun 2014
    San Diego, CA
    Posts : 1,719
    Windows 10 Pro Insider Preview x64

    In my opinion, Windows Store could be an excellent game distribution platform. In it's current state, though, it's pretty terrible. Project Centennial could change that though. If Windows Store offered games in the standard exe digital download format, like Steam, UPlay and Origin, then I think it would really take off, especially with gamers on Windows 10.

    The current state though, with encrypted files and lack of standard gaming options, is absolutely awful.
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  5.    04 Mar 2016 #5
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    Well I bought Gears of War, $46 CDN with taxes. "Holy internet usage and hard drive space, Batman". Look at this:

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    I had heard the Nvidiia 362 driver made for smoother game play. SLI wasn't working as the second GPU was at zero usage. That you tube video using the Crysis 3 SLI bits worked for me and I can play it in full screen. Both GPU's are at 99%.

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    Sadly for me these two Kepler cards at just 1080P can take high settings but with medium textures for smooth gameplay and FPS in the 50's according to the benchmark. The high textures are quite gorgeous but I get some stuttering.

    You guys with 980TI's should be able to run it at the full high settings. You would need monitors that run at 120HZ-144HZ otherwise you're locked to 60FPS with the vsync issue. I have the monitor but sadly not enough video hardware with two Keplers to play high settings at only 1080P. Still, looks pretty good at high settings with textures at medium. But I would say, performance wise, DX12 or this game or both, aren't doing me any favors.
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  6.    06 Mar 2016 #6

    Turns out disabling GSync helps with shocking framerates on gow , so it seems that it doesnt support gsync , what were they thinking?
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  7.    06 Mar 2016 #7
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    According to Nvidia, the issue with Gsync is the cut scenes, which "they are working on".

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    According to the game developer, proper multi GPU support "yea, we are working on that".

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    Get it right at game launch or deal with negative feedback and return requests. Guess "someone" decided to choose the latter route.
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  8.    16 Mar 2016 #8
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    On a positive note, the latest GOW patch does indeed improve Vram usage which IMHO was terrible BEFORE the patch. I can now run this game on high (not Ultra) settings with the improved Vram management which under Direct X 12 seems to be a game developer responsibility. See the patch notes below:

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    Note multi GPU support "we are working on that". After the patch there is more info in the video/graphics options. It shows now that I have "4G of Vram". I have two 770's each with 2G of vram so it's 'recognizing" both cards from a vram perspective but doesn't use the second card at this time (unless I force SLI with a "non optimal" SLI bits adjustment). It shows the 4G vram whether I use the Nvidia Inspector "fix" or not. How weird is that? Any direct x 12 expert around who can explain this to me?

    Just my opinion, but I do feel The Coalition (devs) are serious about getting this game working right in Direct X 12, soon. You can see it from their responses on their forum. Sadly, they seem to be dealing with a lot of multiplayer gamers who can't find many/any people to play with given the exclusive PC version Windows store release.

    On a less positive note, I see the Hitman review is up on Guru 3D, including Direct X 12 performance analysis, which is the less positive part. Link below:

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    Hitman 2016: PC graphics performance benchmark review - VGA guide
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  9.    16 Mar 2016 #9
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    A PS to the above on GOW. Blackrose, let me tell you that before the patch I was getting a blank Windows 10 start screen every time I exited the game with Nvidia's 364.51 driver, yes every time. After the patch (with improved memory management) the start screen is fine, always, with the same driver, no Windows updates, basically nothing changed except the game patch. So is the blank start screen issue Windows 10 or the Nvidia driver? How about now adding this possibility, poor vram/memory management depending on the specific game.
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  10.    16 Mar 2016 #10
    Join Date : Jun 2014
    San Diego, CA
    Posts : 1,719
    Windows 10 Pro Insider Preview x64

    Quote Originally Posted by specialkone View Post
    A PS to the above on GOW. Blackrose, let me tell you that before the patch I was getting a blank Windows 10 start screen every time I exited the game with Nvidia's 364.51 driver, yes every time. After the patch (with improved memory management) the start screen is fine, always, with the same driver, no Windows updates, basically nothing changed except the game patch. So is the blank start screen issue Windows 10 or the Nvidia driver? How about now adding this possibility, poor vram/memory management depending on the specific game.
    Hmm, that's interesting. That could absolutely be the issue.

    I haven't run into the issue in a while, but if/when I do, I'll make sure to mark down what game I was playing and see if I can zero in on specific games that may cause it.

    Thanks for the info.
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