Windows 10: Microsoft Store and DX12 seems bad news for PC-gamers
Looks like you're in line with the benchmarks I've seen. So I guess for me with one 770 Kepler working those averages at 1080P would be in the mid to low 20's, not worth it IMHO, and I don't want to play at medium/low settings.
I'm wondering if those cut scene stutters are because on the PC version the cut scenes are streamed (ie not on the hard drive).
Guess I'll have to wait and see what Polaris/Pascal have to offer before buying any further DX12 games, given no multi GPU support. On the Nvidia side, smart move would likely be to wait for Volta when HBM2 comes in and possibly Async compute issues are dealt with. Sounds like a long painful wait.
No problem. Yeah, with a Kepler GPU, I'd certainly suggest waiting at least until they drop a performance patch. I'm sure a lot of the issues could have been unofficially fixed by now if the game wasn't encrypted inside a UWP wrapper.
The cut scene stutters are really, really annoying. Seeing as how I have a 100Mbps connection and nothing running in the background, there should really be no reason for that stuttering, even if the cutscenes are streaming. I've decided to hold off playing until the big patch, when I'll just start the game over. The story is pretty great so far, but I'm sure it would be even more enjoyable without constant stutters and slowdowns.
On the one hand it is great that PC gaming is showing a resurgence, and gamers can look forward to Tomb Raider and Quantum Break are coming to the Windows 10 Store.
However, players are increasingly concerned about Microsoft’s track record when...
.. is DX12 working correctly?
- one would have assumed backwards-compatibility, as with earlier versions.. (?)