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  1.    08 Jul 2017 #1431
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    Quote Originally Posted by essenbe View Post
    Time Spy was supposedly developed to show what the future of PC gaming was going to be like. This is a boring interview which I found interesting, probably most won't.
    I liked it. Thanks. Interesting what was said about game devs, as we know, they want the least effort for the most benefit. Likely won't be spending much time game optimizing the DX 12 graphic cue versus compute cue. If the work is thrown all down the one channel, it's like DX11.

    Hopefully game devs are getting more on board and good at it. I "perk up" when I see a DX 12 game release.
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  2.    08 Jul 2017 #1432
    Join Date : Mar 2014
    South Carolina, USA
    Posts : 17,033
    Windows 10 Pro 64-bit



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  3.    08 Jul 2017 #1433
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    Quote Originally Posted by Chuck38 View Post
    I need one of those to use during Montreal's winters.
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  4.    08 Jul 2017 #1434
    Join Date : Oct 2013
    NW Florida
    Posts : 9,458
    Windows 10 Enterprise and Pro/Windows 7 Enterprise/Linux Mint

    Quote Originally Posted by specialkone View Post
    I liked it. Thanks. Interesting what was said about game devs, as we know, they want the least effort for the most benefit. Likely won't be spending much time game optimizing the DX 12 graphic cue versus compute cue. If the work is thrown all down the one channel, it's like DX11.

    Hopefully game devs are getting more on board and good at it. I "perk up" when I see a DX 12 game release.
    What I got out of it too, was it can be sent through a single channel because Maxwell does not have Async. Compute, only Pascal does. If it wasn't allowed, only Pascal could run the test. Game developers are also not going to code a game that cuts a large percentage of their market out of being able to play it. So, the thought is that games will be coded in the future to where it will run it either way. I would suspect that in the next couple of years, there will not be many Maxwell cards in the gaming community.
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  5.    08 Jul 2017 #1435
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    Quote Originally Posted by essenbe View Post
    What I got out of it too, was it can be sent through a single channel because Maxwell does not have Async. Compute, only Pascal does. If it wasn't allowed, only Pascal could run the test. Game developers are also not going to code a game that cuts a large percentage of their market out of being able to play it. So, the thought is that games will be coded in the future to where it will run it either way. I would suspect that in the next couple of years, there will not be many Maxwell cards in the gaming community.
    Yes, I got that too. They mentioned without Async ( ie Maxwell) the GPU workload would schedule normally through just the one graphic channel. So Maxwell wouldn't benefit from Async but its existing performance wouldn't be hurt because of Async.

    When I posted that Steam hardware data, believe GTX 970 was still at the top of the list. So I guess it will take a couple of years before most Nvidia gamers have Async capabilities.

    Makes me wonder what Nvidia's position is. You would think they want everyone to move to Pascal with Async and good DX 12 capability. But then you see them working very closely with devs like Ubisoft. GRW is Ubisoft's "supreme" game map with many Nvidia features. Why is there no DX 12 option in that game? With all the money Nvidia spent on DX 11 optimization, it makes me think they themselves are hanging onto DX 11. With their investment in DX 11, many would say they have the performance advantage in those titles. Perhaps DX 11 was easier for both Nvidia and Ubisoft. I remember reading that DX 12 implementation isn't/wasn't as easy as it "should be". Not sure if that has changed.
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  6.    09 Jul 2017 #1436
    Join Date : Oct 2013
    Texas
    Posts : 10,783
    Windows 10 Pro X64

    Quote Originally Posted by Chuck38 View Post


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  7.    11 Jul 2017 #1437
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    Pretty cool, both Doom (Vulcan) and GOW 4 (UWP) running with AB's OSD 4.40 beta 12 and RTSS 7.

    Click image for larger version. 

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  8.    11 Jul 2017 #1438
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    The release of Doom was actually a main reason I upgraded my hardware. The EVGA FTW 1080 and I 7 6700K don't disappoint. With OSD now possible, check out the good GPU clocks and look at the number of times the game hits that max 200 FPS.

    Sorry for the poor game play at the beginning. I was looking at the OSD.

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  9.    11 Jul 2017 #1439
    Join Date : Oct 2013
    Texas
    Posts : 10,783
    Windows 10 Pro X64

    Looking good @specialkone
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  10.    11 Jul 2017 #1440
    Join Date : May 2015
    Posts : 1,551
    Windows 10 Pro 64

    Quote Originally Posted by Dude View Post
    Looking good @specialkone
    GTX 1080 at 1080P. Awesome high FPS performance at Ultra, especially Vulcan Doom.
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