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#1091
@specialkone I tested Watch Dogs 2 and HTFS shadows tonight. Man, I didn't realize they caused such a hit to framerate. I gained, on average, about 20 FPS in most areas when I turned them off.
You've got that right, my friend. Aren't HFTS shadows brutal? They look good though but in my case with a 1080 FTW and 1080P they will at times drop frames to the 30's. Not worth the hit so I use "Ultra" shadows. PCSS shadows, reportedly less of a hit, are also too big a hit for me.
Is it scaling well in SLI?
Are you kidding me? FPS with that GPU running 20-30's at Ultra? Even with MSAA off it's not running great. FPS are high but all over the place. Clear signs of a poorly PC optimized game. Nessie can't do magic. Even some of the reviews I had read were somewhat baffled with the PC performance (see below). This certainly isn't good advertising for DX12. Your best move IMHO was per your last line above.
"Up-to High Quality settings the game is reasonable well to play at 1080P and 1440P. For Ultra HD and/or Ultra quality settings*the game starts to load up high resolution textures and yeah things just get exorbitantly difficult for any graphics card"
Deus Ex: Mankind Divided PC GPU (DX11 and DX12) performance benchmark review - Graphics memory (VRAM) usage and Conclusion
Actually, I think you're doing quite well there. I heard during WD2 beta, scaling was 65% both GPU's so guess Nvidia has fixed that. Also PCSS at 1440P and minimums at 62 compared to me with one 1080 at 1080P dropping to the low 30's. Not sure how one of your TI's would handle HFTS/PCSS at 1440P but I always figured that HFTS was one of Nvidia's first Game Works venture to tell us maybe better to have TI's in SLI for decent 1440p minimum frame rates. Likely more of these graphic features (new game works fire) coming from Nvidia to push GPU's even harder.
Think with WD2 we have a tick in SLI A OK column, which is pleasantly surprising to me.