New
#1
Force (Resolution Scaling / Under Scaling) on games / apps possible ?
So I lately discovered that Japanese game makers adopted an amazing trend in their games that is sometimes referred to as Resolution Scaling and sometimes as Under Scaling , the trend copies from Anti-aliasing but inversely , so instead of rendering at double+ res then resizing to normal to smooth edges of rendered objects they rather render at half size then stretch to normal size adding a blur effect , this trend manages to boost frame rates significantly and yet give some reality touch to their games .
Now I wonder if that thing can be forcefully / virtually achieved on other games using a trick or a tool , I am not sure if it is a directx / opengl native feature or a patented one of course but is worth considering by all developers .