IRQL_NOT_LESS_OR_EQ BSOD playing Rainbow Six Siege

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  1. Posts : 5
    Windows 10
       #1

    IRQL_NOT_LESS_OR_EQ BSOD playing Rainbow Six Siege


    Hi All,

    I recently started having issues where my game would freeze and then close for no reason. Soon after I started getting memory related BSOD errors including MEMORY_MANAGEMENT and IRQL_NOT_LESS_OR_EQUAL

    I have tried running windows memory diagnostic but it found no problems with my RAM.
      My Computer


  2. Posts : 4,802
    Windows 10 ProWorkstation -- Whichever is highest build number.
       #2

    This sounds like a driver issue. Make sure all your drivers are up to date. If they already are you may want to install the original drivers for your motherboard if they are Windows 10 compatible.
      My Computer


  3. Posts : 5,169
    64bit Win 10 Pro ver 21H2
       #3

    Did the problems start after recently adding new memory modules? If so I would like you to try running the system with just a matched pair of modules rather than all four. It is usual to put the matched pairs in slots 1 and 3 or 2 and 4.

    There is also a newer BIOS for your motherboard which was released to provide better system stability. That would be another thing to try.
      My Computers


  4. Posts : 5
    Windows 10
    Thread Starter
       #4

    philc43 said:
    Did the problems start after recently adding new memory modules? .
    Hey PhilC,

    No i havent touched my ram in over a year. And thanks Ill look into upgrading my bios. This was a recent install of Windows 10, so my drivers should be up to date for the most part.
      My Computer


  5. Posts : 5,169
    64bit Win 10 Pro ver 21H2
       #5

    cmatt10123 said:
    Hey PhilC,

    No i havent touched my ram in over a year. And thanks Ill look into upgrading my bios. This was a recent install of Windows 10, so my drivers should be up to date for the most part.
    Nevertheless, I would still recommend exploring your system with the matched pairs of RAM to see if it makes a difference.
      My Computers


  6. Posts : 5
    Windows 10
    Thread Starter
       #6

    Thanks Phil. I went ahead and matched my RAM like you said. I also updated my bios. I havent had a BSOD again yet, but R6 is still crashing. It may be unrelated. Ill keep testing and let you know if i experience another BSOD.
      My Computer


  7. Posts : 49
    Windows 10 Home 64-bit, 2004
       #7

    I had this problem when I had my memory running on higher frequency than default values. I thought I could change the frequency without overclocking the cpu. A while ago, when I was in a computer service store, one of the technician's said that overclocking the dram is possible without the cpu however through trial & error, I can state that it's still impossible.
    The question is, is your's overclocked?
      My Computers


  8. Posts : 5
    Windows 10
    Thread Starter
       #8

    Hi All,

    So it seemed like for a while the issue went away. I havent had the game crash at all, but just a few minutes ago I got another memory management BSOD while playing.

    I have attached the dump file.

    Any other ideas? I already matched ram and updated the bios. Do i need to buy new ram altogether?
      My Computer


  9. Posts : 5,169
    64bit Win 10 Pro ver 21H2
       #9

    This crash dump tends to suggest you do have memory problems. You have had what is known as a bit flip. Let me explain.

    The crash analysis shows the following:

    Code:
    MEMORY_MANAGEMENT (1a)
        # Any other values for parameter 1 must be individually examined.
    Arguments:
    Arg1: 0000000000041792, A corrupt PTE has been detected. Parameter 2 contains the address of
    	the PTE. Parameters 3/4 contain the low/high parts of the PTE.
    Arg2: ffff8000e2c4abb8
    Arg3: 0000400000000000
    Arg4: 0000000000000000

    We can examine the PTE (page table entry):
    Code:
    7: kd> dt nt!_MMPFN ffff8000e2c4abb8
       +0x000 ListEntry        : _LIST_ENTRY
       +0x000 TreeNode         : _RTL_BALANCED_NODE
       +0x000 u1               : <unnamed-tag>
       +0x008 PteAddress       : ???? 
       +0x008 VolatilePteAddress : ???? 
       +0x008 PteLong          : ??
       +0x010 OriginalPte      : _MMPTE
       +0x018 u2               : _MIPFNBLINK
       +0x020 u3               : <unnamed-tag>
       +0x024 NodeBlinkLow     : ??
       +0x026 Unused           : ??
       +0x026 Unused2          : ??
       +0x027 ViewCount        : ??
       +0x027 NodeFlinkLow     : ??
       +0x028 u4               : <unnamed-tag>
    Memory read error ffff8000e2c4abdf
    The parameter 3 has the bit flip:

    Code:
    7: kd> .formats 0000400000000000
    Evaluate expression:
      Hex:     00004000`00000000
      Decimal: 70368744177664
      Octal:   0000002000000000000000
      Binary:  00000000 00000000 01000000 00000000 00000000 00000000 00000000 00000000
      Chars:   ..@.....
      Time:    Fri Mar 23 11:41:14.417 1601 (UTC + 1:00)
      Float:   low 0 high 2.29589e-041
      Double:  3.47668e-310

    If you look at the memory records for the stack at the time of the crash you will see that it shows the page table was being "walked" i.e. searching the table for valid addresses. When it finds an invalid one it throws the crash. I would appreciate it if others can correct me but that is more or less what I understand has happened. In most cases this is due to bad RAM.

    Code:
    Start memory scan  : 0xffffb2094bc21e08 ($csp)
    End memory scan    : 0xffffb2094bc23000 (Kernel Stack Base)
    
    0xffffb2094bc21f18 : 0xfffff8036b88ab79 : nt!MiWalkPageTablesRecursively+0x299
    0xffffb2094bc21fa0 : 0xfffff8036b88c740 : nt!MiDeleteVa
    0xffffb2094bc21ff8 : 0xfffff8036b88af82 : nt!MiWalkPageTablesRecursively+0x6a2
    0xffffb2094bc22048 : 0xfffff8036b84bd00 : nt!MiInsertPageInFreeOrZeroedList+0x190
    0xffffb2094bc22068 : 0xfffff8036bbff948 : nt!NonPagedPoolDescriptor+0x8
    0xffffb2094bc22080 : 0xfffff8036b88c740 : nt!MiDeleteVa
    0xffffb2094bc22088 : 0xfffff8036b85f7d8 : nt!MiReturnNonPagedPoolVa+0x44
    0xffffb2094bc220d8 : 0xfffff8036b88af82 : nt!MiWalkPageTablesRecursively+0x6a2
    0xffffb2094bc22160 : 0xfffff8036b88c740 : nt!MiDeleteVa
    0xffffb2094bc221b8 : 0xfffff8036b88af82 : nt!MiWalkPageTablesRecursively+0x6a2
    0xffffb2094bc22240 : 0xfffff8036b88c740 : nt!MiDeleteVa
    0xffffb2094bc22248 : 0xfffff8036bd24adf : nt!MiRemoveVadCharges+0x15f
    0xffffb2094bc22298 : 0xfffff8036b889497 : nt!MiWalkPageTables+0x1e7
    0xffffb2094bc22388 : 0xfffff8036b8853b3 : nt!MiDeleteVad+0x8d3
    0xffffb2094bc22538 : 0xfffff8036bbeb000 : nt!MiSystemPartition
    0xffffb2094bc22588 : 0xfffff8036b88c740 : nt!MiDeleteVa
    0xffffb2094bc22590 : 0xfffff8036b889920 : nt!MiDeleteVaTail
    0xffffb2094bc22690 : 0xfffff8036bbeb000 : nt!MiSystemPartition
    0xffffb2094bc226b8 : 0xfffff8036bcc4391 : nt!MiCleanVad+0x4d
    0xffffb2094bc226e8 : 0xfffff8036bcc41b3 : nt!MmCleanProcessAddressSpace+0x11f
    0xffffb2094bc22738 : 0xfffff8036bcc5f28 : nt!ObKillProcess+0x54
    0xffffb2094bc22768 : 0xfffff8036bcc3efd : nt!PspRundownSingleProcess+0x129
    0xffffb2094bc227b8 : 0xfffff8036bcf38d3 : nt!ExWnfExitProcess+0x4f
    0xffffb2094bc227e8 : 0xfffff8036bccbd38 : nt!PspExitThread+0x5ac
    0xffffb2094bc22868 : 0xfffff8036b89e23b : nt!KiDeliverApc+0x27b
    0xffffb2094bc228e8 : 0xfffff8036bdbb103 : nt!KiSchedulerApcTerminate+0x33
    0xffffb2094bc228f8 : 0xfffff8036b89c101 : nt!KiSwapThread+0x2e1
    0xffffb2094bc22928 : 0xfffff8036b89e360 : nt!KiDeliverApc+0x3a0
    0xffffb2094bc22960 : 0xfffff8036b83caf0 : nt!KiSchedulerApc
    0xffffb2094bc229b8 : 0xfffff8036b9ac500 : nt!KiInitiateUserApc+0x70
    0xffffb2094bc22af8 : 0xfffff8036b9b8aea : nt!KiSystemServiceExit+0x9f
    0xffffb2094bc22b00 : 0xffff9f83fffd8700 :  Trap @ ffffb2094bc22b00

    The stack trace:

    Code:
    7: kd> kL
     # Child-SP          RetAddr           Call Site
    00 ffffb209`4bc21e08 fffff803`6b9ea7aa nt!KeBugCheckEx
    01 ffffb209`4bc21e10 fffff803`6b88ab79 nt!MiDeleteVa+0x15e06a
    02 ffffb209`4bc21f20 fffff803`6b88af82 nt!MiWalkPageTablesRecursively+0x299
    03 ffffb209`4bc22000 fffff803`6b88af82 nt!MiWalkPageTablesRecursively+0x6a2
    04 ffffb209`4bc220e0 fffff803`6b88af82 nt!MiWalkPageTablesRecursively+0x6a2
    05 ffffb209`4bc221c0 fffff803`6b889497 nt!MiWalkPageTablesRecursively+0x6a2
    06 ffffb209`4bc222a0 fffff803`6b8853b3 nt!MiWalkPageTables+0x1e7
    07 ffffb209`4bc22390 fffff803`6bcc4391 nt!MiDeleteVad+0x8d3
    08 ffffb209`4bc226c0 fffff803`6bcc41b3 nt!MiCleanVad+0x4d
    09 ffffb209`4bc226f0 fffff803`6bcc3efd nt!MmCleanProcessAddressSpace+0x11f
    0a ffffb209`4bc22770 fffff803`6bccbd38 nt!PspRundownSingleProcess+0x129
    0b ffffb209`4bc227f0 fffff803`6bdbb103 nt!PspExitThread+0x5ac
    0c ffffb209`4bc228f0 fffff803`6b89e360 nt!KiSchedulerApcTerminate+0x33
    0d ffffb209`4bc22930 fffff803`6b9ac500 nt!KiDeliverApc+0x3a0
    0e ffffb209`4bc229c0 fffff803`6b9b8aea nt!KiInitiateUserApc+0x70
    0f ffffb209`4bc22b00 00007ffe`6711d7a4 nt!KiSystemServiceExit+0x9f
    10 000000bc`8a2ffba8 00000000`00000000 0x00007ffe`6711d7a4
      My Computers


  10. Posts : 545
    seL4
       #10

    Without a full dump of kernel memory it's hard to say exactly why the PTE is invalid, but I will echo what @philc43 said, it's most likely a bad DIMM.

    Please run memtest86+ over night to check for errors.
      My Computer


 

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