New
#1
Nvidia and Temporal AA
Does anyone run any form of temporal AA in particular Nvidias TAA? I have no idea why they keep pushing this onto everyone through its game profiles , sure it works and yes its less of a hit than MSAA but if i wanted a blurry image id run my games at 680p :/
Never have i come across anything that ruins a games visuals more than temporal AA its horrible :/ yes it does what it says and it reduces shimmering produced by normal AA but the visual hit is immense , they surely know this?
I use the pre defined settings in geforece experiance as a starting point when tweaking games i actually find it pretty good but it always puts in TAA if its available , how many people trust this entirely and play games with virtual vaseline smeared on their monitor?
do you use it? do you agree? if not have your turned it off ingame and seen the differance?
Incidently the unreal engine has developed a very good form of alaising that i believe is present in the new gears title