High end build, stuttering in every game

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  1. Posts : 121
    Windows 10 Pro 64-bit
       #1

    High end build, stuttering in every game


    Hello, this is my build:

    • i5-6600k
    • ASUS MAXIMUS RANGER VIII
    • MSI GTX 1060 6G
    • Samsung SSD 850 evo 250gb
    • WD Caviar Blue 1TB
    • G.Skill Ripjaws V 3200 DDR4 (XMP profile)
    • Dual monitor: Zowie XL2411 144hz + BenQ GW2260 60Hz

    I get stuttering in the following titles:

    • Rocket League: every time a new player join a match the game freeze, also when V-Sync is on I get random lag from 144 to 130 and then the game continue to run smoothly.
    • GTA V: random stuttering Online and fps drops, V-Sync on.
    • PUBG: random stuttering, V-Sync off.
    • Rust: stuttering when loading chunks with fps drops.
    • Ark: as Rust.
    • Total War Warhammer: random stuttering in the strategic map, V-Sync on.

    What I've done till now:

    • Tried every graphic settings.
    • All kind of Windows 10 optimizations like Performance mode, Xbox game mode off, disabled unnecessary services and tasks, no antivirus (Windows Defender on only).
    • Hard drive defragmentation.
    • Nvidia control panel optimizations for every game like Thread optimization, tried several v-sync modes, etc.
    • All drivers are updated.
    • No pending Windows updates.
    • Temps are fine, GPU and CPU never go above 65C.
    • Shadowplay overlay off.
    • Playing with one monitor at once.
    • Moved games from HDD to SSD.
    • Tried different version of GPU drivers.
    • Disabled the page on the HDD and fixed its size on the SSD with the reccommended value.
    • Memtest for both RAM stick at once (8 pass each no errors).

    What I've not tried yet is to reinstall the OS... benchmarks and performance in game are ok and in line with every other user... do you have any suggestions? Could it be network related? How can I analyze the stuttering?

    PS: I'm testing with Latencymon and doing some screenshot of gpu and cpu usage
      My Computer


  2. Posts : 197
    Windows 10 Enterprise LTSB N 1607 x64
       #2

    It looks like you've tried everything I would have done, pretty thorough. But you might need expert help. If you ask me, a reinstall might be worth it, works wonders sometimes. If it won't take a lot of your time and effort then I would say go for it. By the time someone more experienced responds you would probably be done anyway.
      My Computer


  3. Posts : 121
    Windows 10 Pro 64-bit
    Thread Starter
       #3

    - PUBG GPU USAGE:



    Voltage limit:



    During those down spikes I get in game stuttering with no fps drops, the cpu never hit 100% usage.


    - When a player joins a match in Rocket League the game freeze but there's not down spikes for GPU usage and I get fps drops. The CPU never hits 100% usage.

    - This is a video showing how GTA V stuttering looks like, this is from an offline session with V-Sync On, when it occurs the fps drop:
    GTA V stuttering - YouTube

    Timestamps are in the description


    - Latencymon:


    Stats result:
    ____________________________________________________________________________________________________ _____CONCLUSION_____________________________________________________________________________________ ____________________Your system seems to be having difficulty handling real-time audio and other tasks. You may experience drop outs, clicks or pops due to buffer underruns. One or more DPC routines that belong to a driver running in your system appear to be executing for too long. One problem may be related to power management, disable CPU throttling settings in Control Panel and BIOS setup. Check for BIOS updates. LatencyMon has been analyzing your system for 1:01:33 (h:mm:ss) on all processors._________________________________________________________________________________________ ________________SYSTEM INFORMATION_________________________________________________________________________________________ ________________Computer name: ANTONIO-PCOS version: Windows 10 , 10.0, build: 15063 (x64)Hardware: ASUSTeK COMPUTER INC., MAXIMUS VIII RANGERCPU: GenuineIntel Intel(R) Core(TM) i5-6600K CPU @ 3.50GHzLogical processors: 4Processor groups: 1RAM: 16322 MB total_______________________________________________________________________________________________ __________CPU SPEED_______________________________________________________________________________________________ __________Reported CPU speed: 3504 MHzMeasured CPU speed: 1 MHz (approx.)Note: reported execution times may be calculated based on a fixed reported CPU speed. Disable variable speed settings like Intel Speed Step and AMD Cool N Quiet in the BIOS setup for more accurate results.WARNING: the CPU speed that was measured is only a fraction of the CPU speed reported. Your CPUs may be throttled back due to variable speed settings and thermal issues. It is suggested that you run a utility which reports your actual CPU frequency and temperature. ____________________________________________________________________________________________________ _____MEASURED INTERRUPT TO USER PROCESS LATENCIES___________________________________________________________________________________________ ______________The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event.Highest measured interrupt to process latency (µs): 1349,843565Average measured interrupt to process latency (µs): 1,845068Highest measured interrupt to DPC latency (µs): 1348,090142Average measured interrupt to DPC latency (µs): 0,570723____________________________________________________________________________________________ _____________ REPORTED ISRs________________________________________________________________________________________________ _________Interrupt service routines are routines installed by the OS and device drivers that execute in response to a hardware interrupt signal.Highest ISR routine execution time (µs): 86,386416Driver with highest ISR routine execution time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft CorporationHighest reported total ISR routine time (%): 0,335271Driver with highest ISR total time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft CorporationTotal time spent in ISRs (%) 0,339808ISR count (execution time <250 µs): 3671479ISR count (execution time 250-500 µs): 0ISR count (execution time 500-999 µs): 0ISR count (execution time 1000-1999 µs): 0ISR count (execution time 2000-3999 µs): 0ISR count (execution time >=4000 µs): 0___________________________________________________________________________________________________ ______REPORTED DPCs________________________________________________________________________________________________ _________DPC routines are part of the interrupt servicing dispatch mechanism and disable the possibility for a process to utilize the CPU while it is interrupted until the DPC has finished execution.Highest DPC routine execution time (µs): 1404,744863Driver with highest DPC routine execution time: nvlddmkm.sys - NVIDIA Windows Kernel Mode Driver, Version 385.41 , NVIDIA CorporationHighest reported total DPC routine time (%): 0,103547Driver with highest DPC total execution time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft CorporationTotal time spent in DPCs (%) 0,434736DPC count (execution time <250 µs): 29894759DPC count (execution time 250-500 µs): 0DPC count (execution time 500-999 µs): 0DPC count (execution time 1000-1999 µs): 15DPC count (execution time 2000-3999 µs): 0DPC count (execution time >=4000 µs): 0___________________________________________________________________________________________________ ______ REPORTED HARD PAGEFAULTS__________________________________________________________________________________________ _______________Hard pagefaults are events that get triggered by making use of virtual memory that is not resident in RAM but backed by a memory mapped file on disk. The process of resolving the hard pagefault requires reading in the memory from disk while the process is interrupted and blocked from execution.Process with highest pagefault count: noneTotal number of hard pagefaults 0Hard pagefault count of hardest hit process: 0Highest hard pagefault resolution time (µs): 0,0Total time spent in hard pagefaults (%): 0,0Number of processes hit: 0___________________________________________________________________________________________________ ______ PER CPU DATA________________________________________________________________________________________________ _________CPU 0 Interrupt cycle time (s): 139,860190CPU 0 ISR highest execution time (µs): 86,386416CPU 0 ISR total execution time (s): 50,154502CPU 0 ISR count: 3646473CPU 0 DPC highest execution time (µs): 1404,744863CPU 0 DPC total execution time (s): 57,891105CPU 0 DPC count: 28446822____________________________________________________________________________________________ _____________CPU 1 Interrupt cycle time (s): 17,292063CPU 1 ISR highest execution time (µs): 51,241438CPU 1 ISR total execution time (s): 0,051019CPU 1 ISR count: 24602CPU 1 DPC highest execution time (µs): 110,043379CPU 1 DPC total execution time (s): 4,438598CPU 1 DPC count: 735353______________________________________________________________________________________________ ___________CPU 2 Interrupt cycle time (s): 13,248277CPU 2 ISR highest execution time (µs): 2,293950CPU 2 ISR total execution time (s): 0,000429CPU 2 ISR count: 403CPU 2 DPC highest execution time (µs): 53,425228CPU 2 DPC total execution time (s): 0,754023CPU 2 DPC count: 326408______________________________________________________________________________________________ ___________CPU 3 Interrupt cycle time (s): 12,375028CPU 3 ISR highest execution time (µs): 1,354452CPU 3 ISR total execution time (s): 0,000001CPU 3 ISR count: 1CPU 3 DPC highest execution time (µs): 51,860731CPU 3 DPC total execution time (s): 1,147759CPU 3 DPC count: 386191______________________________________________________________________________________________ ___________
    Drivers:



    CPU:

      My Computer


  4. Posts : 53
    Windows 11 21H2 22000.100
       #4

    To be perfectly honest the games you listen aren't exactly the best optimised games out there tbh, Think its more down to poor game optimisation more than anything
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  5. Posts : 121
    Windows 10 Pro 64-bit
    Thread Starter
       #5

    Devlin1888 said:
    To be perfectly honest the games you listen aren't exactly the best optimised games out there tbh, Think its more down to poor game optimisation more than anything
    None of my friends are experiencing any stuttering with the game, even on low end builds
      My Computer


  6. Posts : 197
    Windows 10 Enterprise LTSB N 1607 x64
       #6

    @Devlin1888: I would beg to differ. GTAV is pretty well optimized on PC if you ask me, I run it at 4K with a stable FPS that approaches 60, with nearly all settings maxed. Runs smooth as butter, no lag. And that's without overclocking the CPU/GPU, and with no mods. Offline and online performance are roughly the same. Even on GTA4 I still get 90 to 100 FPS outside with everything maxed at 4K, with patch v1.0.4.0 and no mods, that game is a perfect example of a badly optimized PC port. I wouldn't exactly called a GTX 1080 a low end GPU, it's a bit better than what OP has. He really shouldn't be getting this kind of lag.
      My Computer


  7. Posts : 465
    W11X64
       #7

    I plat GTAV Online all the time & my specs are: FX6350, 2X8GB 1866Mhz DDR3 RAM & a GTX 1050 Ti.
    My bottleneck calculation is 3% only & GTAV works smooth with no stutter all the time.

    My older setup was: FX4350, 2X8GB 1866Mhz DDR3 RAM & a XFX 380 & my bottleneck was 8% & my GTAV stuttered & crashed all the time & rockstar support could not help with any of its optimizing tips.

    I used the Bottleneck calculator to look at your percentage & it says 8%.

    So I think even though the bottleneck calculator says 8% is good & should work perfect I am not so sure as I would want my percentage to be under 5% bottleneck.

    Of course don't quote me on this as my information may not be the cause.

    Regards

    RB

    Update for you:

    i7 4850 & GTX 1060 - will give you 1% Bottleneck, perfect for GTAV

    High end build, stuttering in every game-bottleneck.jpg
    Last edited by RoadBlaster; 27 Aug 2017 at 19:19.
      My Computers


  8. Posts : 121
    Windows 10 Pro 64-bit
    Thread Starter
       #8

    And then what's wrong with my build? How can I analyze which cause the stuttering in game?
      My Computer


  9. Posts : 121
    Windows 10 Pro 64-bit
    Thread Starter
       #9

    I've got stuttering online on Rocket League, V-Sync off, when the fps drops the GPU usage spikes to ~0, CPU never hits 100% during a match and Latencymon reported the CPU throttling problem, before I updated Intel lan drivers
      My Computer


  10. Posts : 121
    Windows 10 Pro 64-bit
    Thread Starter
       #10

    Keep testing with Latencymon:



    EDIT: during Heaven benchmark:



    the score is ok but during the benchmark there was a lag spikes with a GPU usage drop as well
    Last edited by djanthony93; 27 Aug 2017 at 22:21.
      My Computer


 

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